【问题标题】:How to get a vertex position in ARKit's reconstructed mesh?如何在 ARKit 的重建网格中获取顶点位置?
【发布时间】:2023-10-08 11:34:01
【问题描述】:

最近,我开始讨论激光雷达扫描项目。 这非常困难。我需要操纵顶点数据。 所以我尝试了这段代码

guard let meshAnchors = arView.session.currentFrame?.anchors.compactMap { $0 as? ARMeshAnchor } 
else { return }

meshAnchors.first?.geometry.vertices // I want to get vertex position

没有顶点的位置,只有缓冲数据

我该怎么做?它是从缓冲区数据更改为数组吗? 请帮帮我。

【问题讨论】:

    标签: swift augmented-reality arkit realitykit lidar


    【解决方案1】:

    我自己刚刚经历过这个,所以我想我会放弃我的解决方案。

    首先从 Apple 的文档中获取 this extension 以获取特定索引处的顶点:

    extension ARMeshGeometry { 
        func vertex(at index: UInt32) -> SIMD3<Float> {
            assert(vertices.format == MTLVertexFormat.float3, "Expected three floats (twelve bytes) per vertex.")
            let vertexPointer = vertices.buffer.contents().advanced(by: vertices.offset + (vertices.stride * Int(index)))
            let vertex = vertexPointer.assumingMemoryBound(to: SIMD3<Float>.self).pointee
            return vertex
        }
    }
    

    然后,要获取 ARKit 世界空间中的位置,您可以执行以下操作:

    func getVertexWorldPositions(frame: ARFrame) {
        let anchors = frame.anchors.filter { $0 is ARMeshAnchor } as! [ARMeshAnchor]
        
        // Each mesh geometry lives in its own anchor
        for anchor in anchors {
            
            // Anchor's transform in world space
            let aTrans = SCNMatrix4(anchor.transform)
            
            let meshGeometry = anchor.geometry
            let vertices: ARGeometrySource = meshGeometry.vertices
            
            for vIndex in 0..<vertices.count {
                // This will give you a vertex in local (anchor) space
                let vertex = meshGeometry.vertex(at: UInt32(vIndex))
                // Create a new matrix with the vertex coordinates
                let vTrans = SCNMatrix4MakeTranslation(vertex[0], vertex[1], vertex[2])
                // Multiply it by the anchors's transform to get it into world space
                let wTrans = SCNMatrix4Mult(vTrans, aTrans)
                // Use the coordinates for something!
                let vPos = SCNVector3(wTrans.m41, wTrans.m42, wTrans.m43)
                print(vPos)
            }
        }
    }
    

    【讨论】: