【发布时间】:2019-06-03 12:22:19
【问题描述】:
所以我有四个我在绘画中编辑过的精灵,所以当循环它们时,它看起来像一个 GIF。我怎样才能使这 4 个不断循环的精灵看起来像 GIF,表现得像一个精灵?
按左右键时,如何让四个精灵作为一个精灵左右移动?
这是“GIF”的代码:
import pygame
from pygame.sprite import Sprite
import sys
pygame.init()
class Flame(Sprite):
def __init__(self, images, time_interval):
super().__init__()
self.image_1 = pygame.image.load('images/a.bmp')
self.image_2 = pygame.image.load('images/b.bmp')
self.image_3 = pygame.image.load('images/c.bmp')
self.image_4 = pygame.image.load('images/d.bmp')
self.images = [self.image_1, self.image_2, self.image_3, self.image_4]
self.image = self.images[0]
self.time_interval = time_interval
self.index = 0
self.timer = 0
def update(self, seconds):
self.timer += seconds
if self.timer >= self.time_interval:
self.image = self.images[self.index]
self.index = (self.index + 1) % len(self.images)
self.timer = 0
def create_images():
images = []
for i in range(4):
image = pygame.Surface((256, 256))
images.append(image)
return images
def main():
images = create_images()
a = Flame(images, 0.25)
# Main loop.
while True:
seconds = clock.tick(FPS) / 500.0
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
a.update(seconds)
screen.fill((230, 230, 230))
screen.blit(a.image, (250, 100))
pygame.display.update()
if __name__ == '__main__':
screen = pygame.display.set_mode((720, 480))
clock = pygame.time.Clock()
FPS = 60
main()
我怎样才能让这些精灵在按左时向左,按右时向左?
【问题讨论】:
标签: python image pygame sprite