【发布时间】:2010-08-15 15:52:46
【问题描述】:
假设我有这两个类:
MAIN.as
package
{
import flash.display.*; import mx.core.*;
import flash.events.*; import mx.collections.*;
import flash.geom.*; import mx.controls.*;
import flash.text.*; import mx.events.*;
import mx.styles.*;
import mx.containers.*;
public class MAIN extends Sprite
{
public var APPLICATION:Application = Application(Application.application);
public var keyDownText:TextField = new TextField();
public function MAIN()
{
stage.addEventListener(KeyboardEvent.KEY_DOWN,KEY_DOWN);
addEventListener(Event.ENTER_FRAME,STEP);
new OBJECT_square().CREATE(10,100,1);
}
public function STEP():void {}
public function DRAW():void {}
public function KEY_DOWN(event:KeyboardEvent):void
{
keyDownText.text = "Key code: " + event.keyCode;
this.addChild(keyDownText);
}
}
}
OBJECT_square.as
package
{
import flash.display.*;
import flash.events.*;
public class OBJECT_square extends Sprite
{
public var X:int = 0;
public var Y:int = 0;
public var DEPTH:int = 0;
public var SPRITE:Sprite = new Sprite();
public function CREATE(X:int,Y:int,DEPTH:int):void
{
this.DEPTH = DEPTH;
this.X = X;
this.Y = Y;
DRAW();
}
public function DRAW():void
{
SPRITE.graphics.beginFill(0xFF0000,1);
SPRITE.graphics.drawRect(X - 10,Y - 10,20,20);
SPRITE.graphics.endFill();
addChild(SPRITE);
}
}
}
现在如何将 OBJECT_square 类中的 Sprite 变量 SPRITE 添加到 MAIN 类的显示列表中?我试过 addChild(SPRITE) 和 super.addChild(SPRITE)。如果一切正常,我应该会在屏幕上的某个地方看到一个红色方块,但现在它全是空白的,除了在 MAIN 类中绘制的文本。
基本上我想要它,这样我就可以创建一个新的 OBJECT_square,它会在没有来自 MAIN 类的任何更多指令的情况下自行绘制。
【问题讨论】:
标签: actionscript-3