【发布时间】:2015-08-18 12:54:21
【问题描述】:
我有两个身体
SKShapeNode *hero = [SKShapeNode shapeNodeWithCircleOfRadius:HERO_SIZE];
hero.lineWidth = 1;
hero.fillColor = [SKColor orangeColor];
hero.name = @"Hero";
hero.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:HERO_SIZE];
hero.physicsBody.categoryBitMask = hero;
hero.physicsBody.collisionBitMask = friendlyCategory | enemyCategory;
hero.physicsBody.contactTestBitMask = friendlyCategory | enemyCategory;
hero.position = [self getStartPosition];
SKShapeNode *circle = [SKShapeNode shapeNodeWithCircleOfRadius:BALL_SIZE];
circle.position = [self randomPossition];
circle.lineWidth = 2;
circle.strokeColor = [SKColor blueColor];
circle.fillColor = color;
circle.name = @"Circle";
circle.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:BALL_SIZE];
circle.physicsBody.categoryBitMask = friendlyCategory;
circle.physicsBody.collisionBitMask = hero;
circle.physicsBody.contactTestBitMask = hero;
那么,
- (void)didEndContact:(SKPhysicsContact *)contact
{
uint32_t collision = (contact.bodyA.categoryBitMask | contact.bodyB.categoryBitMask);
if (collision == (friendlyCategory | hero ))
{
SKShapeNode* node = (SKShapeNode*)contact.bodyA.node;
if ([node.name isEqualToString:@"Hero"])
{
self.activeFriendlyBall = (SKShapeNode*)contact.bodyB.node;
}
else
{
self.activeFriendlyBall = (SKShapeNode*)contact.bodyA.node;
}
self.hero.position = self.activeFriendlyBall.position;
}
}
必须在activeFriendlyBall上方添加Hero,以使他处于中心位置。但它在他附近增加了。我认为是因为添加了物理体。但我需要使用物理身体进行其他逻辑。
http://cl.ly/image/0g1S0d3h1h0w
必须是,如何在顶部屏幕中。
【问题讨论】:
-
我确实更新了我的问题。有关更多信息,请参阅屏幕截图
标签: ios iphone gamekit skshapenode