在做了一些工作之后,我已经结束了这个
首先为方形和圆形路径以及CAShapeLayer 对象制作UIBezierPath 的全局对象。
@implementation Demo{
CAShapeLayer *shapeLayer;
UIBezierPath *sqPath;
UIBezierPath *crclePath;
}
现在,自定义您的shapeLayer 并添加到下面viewDidLoad 中的图层。
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
shapeLayer = [CAShapeLayer layer];
shapeLayer.strokeColor = [[UIColor redColor] CGColor];
shapeLayer.lineWidth = 2;
shapeLayer.lineJoin = kCALineCapRound;
sqPath = [self makeSquare:self.view.center squareWidth:200];
shapeLayer.path = [sqPath CGPath];
crclePath = [self makeCircle:self.view.center radius:100];
[self.view.layer addSublayer:shapeLayer];
}
下面是制作完美正方形的方法
-(UIBezierPath*)makeSquare:(CGPoint)centrePoint squareWidth:(float)gain{
float x=centrePoint.x-(gain/2);
float y=centrePoint.y-(gain/2);
UIBezierPath *apath = [UIBezierPath bezierPath];
[apath moveToPoint:CGPointMake(x,y)];
[apath addLineToPoint:apath.currentPoint];
[apath addLineToPoint:CGPointMake(x+gain,y)];
[apath addLineToPoint:apath.currentPoint];
[apath addLineToPoint:CGPointMake(x+gain,y+gain)];
[apath addLineToPoint:apath.currentPoint];
[apath addLineToPoint:CGPointMake(x,y+gain)];
[apath addLineToPoint:apath.currentPoint];
[apath closePath];
return apath;
}
以下是帮助制作圆圈的方法
- (UIBezierPath *)makeCircle:(CGPoint)center radius:(CGFloat)radius
{
UIBezierPath *circlePath = [UIBezierPath bezierPath];
[circlePath addArcWithCenter:center radius:radius startAngle:-M_PI endAngle:-M_PI/2 clockwise:YES];
[circlePath addArcWithCenter:center radius:radius startAngle:-M_PI/2 endAngle:0 clockwise:YES];
[circlePath addArcWithCenter:center radius:radius startAngle:0 endAngle:M_PI/2 clockwise:YES];
[circlePath addArcWithCenter:center radius:radius startAngle:M_PI/2 endAngle:M_PI clockwise:YES];
[circlePath addArcWithCenter:center radius:radius startAngle:M_PI endAngle:-M_PI clockwise:YES];
[circlePath closePath];
return circlePath;
}
最后,动画在btnDone 的动作中完成,它使用CABasicAnimation 动画从正方形到圆形的变换,反之亦然。
- (IBAction)btnDone:(id)sender {
btnDowrk.selected=!btnDowrk.selected;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.duration = 1;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
if (btnDowrk.selected) {
animation.fromValue = (__bridge id)(sqPath.CGPath);
animation.toValue = (__bridge id)(crclePath.CGPath);
shapeLayer.path = crclePath.CGPath;
}
else{
animation.fromValue = (__bridge id)(crclePath.CGPath);
animation.toValue = (__bridge id)(sqPath.CGPath);
shapeLayer.path = sqPath.CGPath;
}
[shapeLayer addAnimation:animation forKey:@"animatePath"];
}