【发布时间】:2018-11-09 11:11:21
【问题描述】:
我有以下动画,我需要实现一个代码,通过点击一个按钮动画增加一,直到我想要达到它的值。
我尝试以下代码:
let strokeIt = CABasicAnimation(keyPath: "strokeEnd")
let timeLeftShapeLayer = CAShapeLayer()
let bgShapeLayer = CAShapeLayer()
override func viewDidLoad() {
drawBgShape()
drawTimeLeftShape()
}
func drawBgShape() {
bgShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: view.frame.midX , y: view.frame.midY), radius:
100, startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
bgShapeLayer.strokeColor = UIColor.white.cgColor
bgShapeLayer.fillColor = UIColor.clear.cgColor
bgShapeLayer.lineWidth = 15
view.layer.addSublayer(bgShapeLayer)
}
func drawTimeLeftShape() {
timeLeftShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: view.frame.midX , y: view.frame.midY), radius:
100, startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
timeLeftShapeLayer.strokeColor = UIColor.red.cgColor
timeLeftShapeLayer.fillColor = UIColor.clear.cgColor
timeLeftShapeLayer.lineWidth = 15
view.layer.addSublayer(timeLeftShapeLayer)
}
当点击按钮时:
var x = 0.0
@IBAction func click(_ sender: Any) {
strokeIt.fromValue = x
strokeIt.toValue = x + 0.1
strokeIt.duration = 0.25
timeLeftShapeLayer.add(strokeIt, forKey: nil)
x = x + 0.1
}
【问题讨论】:
标签: ios animation swift4 cabasicanimation