【发布时间】:2021-04-14 12:53:34
【问题描述】:
我正在使用贝塞尔路径、形状图层和 CABasicAnimation 来动画地绘制视图。但它只绘制一次视图。完成上一条后如何多次绘制相同的贝塞尔路径?
这是用于创建此类波形的附加代码。请检查...
类视图控制器:UIViewController {
@IBOutlet weak var scrollView: UIScrollView!
@IBOutlet weak var graphView: UIView!
// MARK:- PROPERTIES
var movingPoint: CGFloat = 0.0
var startInterval: CGFloat = 10.0
var noOfIntervals: CGFloat = 0
var intervalWidth: CGFloat = 0
var pWaveWidth: CGFloat = 20.0
var qrsWaveWidth: CGFloat = 15
var tWaveWidth: CGFloat = 30
var gapBetweenTwoIntervals: CGFloat = 50
let shapeLayer = CAShapeLayer()
var bezierPath = UIBezierPath()
let animation = CABasicAnimation(keyPath: "strokeEnd")
override func viewDidLoad() {
super.viewDidLoad()
graphView.translatesAutoresizingMaskIntoConstraints = true
graphView.frame.size = CGSize(width: 100000, height: 150)
DispatchQueue.main.async {
self.graphView.layoutIfNeeded()
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
createGraph()
}
@objc func createGraph() {
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.lineWidth = 2.0
_ = createBezierPath()
graphView.layer.addSublayer(shapeLayer)
}
@discardableResult
@objc func createBezierPath(isPathAlreadyCreated: Bool = false) -> UIBezierPath {
for _ in 0..<205 {
let path = UIBezierPath()
path.move(to: CGPoint(x: movingPoint, y: graphView.halfHeight))
path.addLine(to: CGPoint(x: startInterval, y: graphView.halfHeight))
// P Point Curve
let pWaveX = startInterval + pWaveWidth
path.addQuadCurve(to: CGPoint(x: pWaveX, y: graphView.halfHeight), controlPoint: CGPoint(x: pWaveX - 6.0, y: graphView.halfHeight - 30.0))
let gapBetweenPAndQRS: CGFloat = 20.0
path.addLine(to: CGPoint(x: (pWaveX + gapBetweenPAndQRS), y: graphView.halfHeight))
// QRS
let qrsStartPoint = pWaveX + gapBetweenPAndQRS
let qrsComplex = qrsStartPoint + qrsWaveWidth
let qrsComplexEndPoint = qrsComplex + (qrsWaveWidth / 2)
path.addLine(to: CGPoint(x: qrsStartPoint + (qrsWaveWidth / 2), y: graphView.halfHeight - 70.0))
path.addLine(to: CGPoint(x: qrsComplex, y: graphView.halfHeight + 40.0))
path.addLine(to: CGPoint(x: qrsComplexEndPoint, y: graphView.halfHeight))
let gapBetweenQRSAndTWave: CGFloat = 20.0
let tWaveStartPoint = qrsComplexEndPoint + gapBetweenQRSAndTWave
path.addLine(to: CGPoint(x: tWaveStartPoint, y: graphView.halfHeight))
// T Point Curve
let tWaveEndX = tWaveStartPoint + tWaveWidth
print(tWaveEndX)
path.addQuadCurve(to: CGPoint(x: tWaveEndX, y: graphView.halfHeight), controlPoint: CGPoint(x: tWaveEndX - 7.0, y: graphView.halfHeight - 30.0))
movingPoint = tWaveEndX
startInterval = tWaveEndX + gapBetweenTwoIntervals
path.addLine(to: CGPoint(x: startInterval, y: graphView.halfHeight))
bezierPath.append(path)
}
shapeLayer.path = bezierPath.cgPath
animation.fromValue = 0.0
animation.duration = 205 * 2
shapeLayer.add(animation, forKey: "PathAnimation")
return bezierPath
}
}
【问题讨论】:
-
你能添加一些代码让别人知道你到目前为止做了什么吗?
-
当然...........
-
我看到了您的代码,我觉得它看起来不错。您能否具体说明您面临的问题?
-
@PrateekVarshney 嗨,实际上我正在使用循环作为贝塞尔路径。但是我想在从服务器更改值时在运行时附加贝塞尔路径。
-
所以我的理解是,目前您正在使用循环来创建它,但您想根据服务器响应在没有循环的情况下获得相同的效果?
标签: ios swift bezier cashapelayer cabasicanimation