【发布时间】:2017-10-21 11:22:54
【问题描述】:
我正在尝试在 pygame 中创建一个赛车游戏。我想要这样当汽车离开赛道时,它会减速。我试图通过使用另一个作为轨道轮廓的精灵来做到这一点,当汽车接触到该精灵时,它会减速。这不起作用,我不知道为什么。有没有更好的方法来做到这一点?
Img是汽车图片
Back 是赛道
BackHit是大纲
我收到此错误代码:
Traceback(最近一次调用最后一次): 文件“C:\Users\Daniella\Desktop\Python\Games\game.py”,第 75 行,在 如果 pygame.sprite.collide_mask(Img, BackHit): 文件“C:\Users\Daniella\AppData\Roaming\Python\Python36\site-packages\pygame\sprite.py”,第 1470 行,位于 collide_mask xoffset = right.rect[0] - left.rect[0] AttributeError: 'pygame.Surface' 对象没有属性 'rect'
这是代码:
import pygame
Width = 800
Height = 600
Black = (0, 0, 0)
White = (255, 255, 255)
Red = (255, 0, 0)
Green = (0, 255, 0)
Blue = (0, 0, 255)
Yellow = (255, 255, 0)
BackColour = (198, 151, 107)
pygame.init()
GameDisplay = pygame.display.set_mode((Width, Height))
pygame.display.set_caption("A bit Racey")
Clock = pygame.time.Clock()
Img = pygame.image.load("download.png")
ImgWidth = 46
ImgHeight = 68
Img = pygame.transform.scale(Img, (ImgWidth, ImgHeight))
Back = pygame.image.load("back1.png")
BackWidth = Width*4
BackHeight = Height*4
Back = pygame.transform.scale(Back, (BackWidth, BackHeight))
BackHit = pygame.image.load("back1 hit1.png")
BackHitWidth = Width*4
BackHitHeight = Height*4
BackHit = pygame.transform.scale(BackHit, (BackHitWidth, BackHitHeight))
def Car():
GameDisplay.blit(Img, (400-ImgWidth/2, 300-ImgHeight/2))
def Background(X, Y):
GameDisplay.blit(Back, (X, Y))
def BackgroundHit(X, Y):
GameDisplay.blit(BackHit, (X, Y))
X = (Width*0.45)
Y = (Height*0.5)
XChange = 0
YChange = 0
Changer = 1
Crashed = False
while not Crashed:
for Event in pygame.event.get():
if Event.type == pygame.QUIT:
Crashed = True
elif Event.type == pygame.KEYDOWN:
if Event.key == pygame.K_LEFT:
Img = pygame.transform.rotate(Img, -90)
XChange = 5 / Changer
elif Event.key == pygame.K_RIGHT:
Img = pygame.transform.rotate(Img, 90)
XChange = -5 / Changer
elif Event.key == pygame.K_UP:
Img = pygame.transform.rotate(Img, 0)
YChange = 5 / Changer
elif Event.key == pygame.K_DOWN:
Img = pygame.transform.rotate(Img, 180)
YChange = -5 / Changer
if Event.type == pygame.KEYUP:
if Event.key == pygame.K_LEFT or Event.key == pygame.K_RIGHT:
XChange = 0
elif Event.key == pygame.K_UP or Event.key == pygame.K_DOWN:
YChange = 0
if pygame.sprite.collide_mask(Img, BackHit):
Changer = 2
Y += YChange
X += XChange
GameDisplay.fill(White)
BackgroundHit(X, Y)
Background(X, Y)
Car()
pygame.display.update()
Clock.tick(200)
pygame.quit()
quit()
【问题讨论】:
-
pygame.sprite.collide_mask适用于pygame.Sprites 而不是pygame.Surfaces。你知道如何使用pygame.Sprite类吗?如果没有,请查看此tutorial。或者,您可以只创建masks from surfaces。 -
我的意思是
pygame.sprite.Sprite不是pygame.Sprite。
标签: python python-3.x pygame collision-detection collision