【发布时间】:2018-06-10 10:48:24
【问题描述】:
我用 SpriteKit 制作了一个游戏,不同的砖块从山上掉下来。当这些物理身体掉下来时,它们通常会从山上反弹并改变它们的排列方式(它们会旋转几次)。如果我转换到 GameOver 场景并按下重放(回到 GameScene),物理体仍然像我离开场景时一样对齐。但我希望它们像一开始那样水平对齐。
游戏场景:
import SpriteKit
import GameplayKit
let hillTexture = SKTexture(imageNamed: "HillIllustration")
let hillIllustration = SKSpriteNode(texture: hillTexture)
let brickTexture = SKTexture(imageNamed: "BrickIllustration")
let brick = SKSpriteNode(texture: brickTexture)
class GameScene: SKScene {
//Hill
hillIllustration.setScale(0.7)
hillIllustration.position = CGPoint(x: self.size.width / 2, y: self.size.height * 0.16)
hillIllustration.zPosition = 2
hillIllustration.physicsBody = SKPhysicsBody(polygonFrom: clipPath)
hillIllustration.physicsBody?.isDynamic = false
hillIllustration.physicsBody?.categoryBitMask = CollisionBitMask.Hill
hillIllustration.physicsBody?.affectedByGravity = false
self.addChild(hillIllustration)
//The brick is a child of the hill node
brick.setScale(1)
brick.position = CGPoint(x: -350, y: self.size.height * 0.5)
brick.zPosition = 1
brick.physicsBody = SKPhysicsBody(polygonFrom: clipPath2)
brick.physicsBody?.isDynamic = true
brick.physicsBody?.categoryBitMask = CollisionBitMask.Brick
brick.physicsBody?.affectedByGravity = true
hillIllustration.addChild(brick)
}
过渡到 GameOver:
let transition = SKTransition.crossFade(withDuration: 0)
let gameScene = GameOver(size: self.size)
self.view?.presentScene(gameScene, transition: transition)
转换回 GameScene:
let transition = SKTransition.crossFade(withDuration: 0)
let gameScene = GameScene(size: self.size)
self.view?.presentScene(gameScene, transition: transition)
不知何故,当我转换场景时,砖块如何对齐的信息被保存了。我该如何改变呢?
【问题讨论】:
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你如何在场景之间转换,我有 2 个答案可以给你,但我需要先知道你在做什么。
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我更新了我的问题。 @KnightOfDragon
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不,你怎么重播
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你的意思是我怎么回到GameScene? @Knight0fDragon
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是的,那是你的问题,不是吗?
标签: swift sprite-kit skphysicsbody gameplay-kit