【发布时间】:2015-03-04 01:38:04
【问题描述】:
我正在使用CADisplayLink 为 10 个不同的按钮设置动画,但这些按钮都聚集在一起。所以我的问题是如何实现延迟以使每个按钮在不同的时间进行动画处理,这样它们就不会全部聚集在一起。
var buttons:[UIButton] = Array()
override func viewDidLoad() {
super.viewDidLoad()
var displayLink = CADisplayLink(target: self, selector: "handleDisplayLink:")
displayLink.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
for index in 0...10 - 1{
buttons.append(UIButton.buttonWithType(.System) as UIButton)
var xLocation:CGFloat = CGFloat(arc4random_uniform(300) + 30)
buttons[index].frame = CGRectMake(xLocation, 10, 100, 100)
buttons[index].setTitle("Test Button \(index)", forState: UIControlState.Normal)
buttons[index].addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(buttons[index])
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func handleDisplayLink(displayLink: CADisplayLink) {
for index in 0...10 - 1{
var buttonFrame = buttons[index].frame
buttonFrame.origin.y += 1
buttons[index].frame = buttonFrame
if buttons[index].frame.origin.y >= 500 {
displayLink.invalidate()
}
}
}
func buttonAction(sender: UIButton) {
sender.alpha = 0
}
【问题讨论】:
-
为什么不用普通视图动画呢?它更简单,您可以获得一个内置的延迟参数。
标签: ios swift delay cadisplaylink