【问题标题】:AVAssetReader / AVAssetWriter Join mp4 file with different resolutionsAVAssetReader / AVAssetWriter 加入不同分辨率的mp4文件
【发布时间】:2014-06-24 15:26:37
【问题描述】:

我正在编写一个 iPad 应用程序,我需要在其中加入不同分辨率的 mp4 文件。为此,我使用 AVAssetReader 的组合来读取 mp4 源文件,并使用 AVAssetWriter 将这些源文件写入单个 mp4 输出文件。

我尝试使用 AVAssetExportSession,但我遇到的问题是不同连接文件之间存在黑框。

我现在面临的问题是一切似乎都很好,但 AVAssetWriter 的完成处理程序从未被调用。

这是我的选择器,将 mp4 文件 URL、单个输出文件 URL 和完成处理程序列表作为输入。

- (void)resizeAndJoinVideosAtURLs:(NSArray *)videoURLs toOutputURL:(NSURL *)outputURL withHandler:(void(^)(NSURL *fileURL))handler
{
    /*
     First step: create the writer and writer input
     */
    NSError *error = nil;
    self.videoAssetWriter = [[AVAssetWriter alloc] initWithURL:outputURL fileType:AVFileTypeMPEG4 error:&error];

    NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:AVVideoCodecH264, AVVideoCodecKey,[NSNumber numberWithInt:640], AVVideoWidthKey,[NSNumber numberWithInt:480], AVVideoHeightKey,nil];

    AVAssetWriterInput* videoWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:videoSettings];
    videoWriterInput.expectsMediaDataInRealTime = NO;

    if([self.videoAssetWriter canAddInput:videoWriterInput])
    {
        [self.videoAssetWriter addInput:videoWriterInput];
        [self.videoAssetWriter startWriting];
        [self.videoAssetWriter startSessionAtSourceTime:kCMTimeZero];

        /*
         Second step: for each video URL given create a reader and an reader input
         */

        for(NSURL *videoURL in videoURLs)
        {
            NSLog(@"Processing file: %@",videoURL);
            AVAsset *videoAsset = [[AVURLAsset alloc] initWithURL:videoURL options:nil];
            AVAssetReader *videoAssetReader = [[AVAssetReader alloc] initWithAsset:videoAsset error:&error];
            AVAssetTrack *videoAssetTrack = [videoAsset tracksWithMediaType:AVMediaTypeVideo].firstObject;
            NSDictionary *videoOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];

            AVAssetReaderTrackOutput *videoAssetTrackOutput = [[AVAssetReaderTrackOutput alloc] initWithTrack:videoAssetTrack outputSettings:videoOptions];
            videoAssetTrackOutput.alwaysCopiesSampleData = NO;

            if([videoAssetReader canAddOutput:videoAssetTrackOutput])
            {
                [videoAssetReader addOutput:videoAssetTrackOutput];
                [videoAssetReader startReading];

                /*
                 Step three: copy the buffers from the reader to the writer
                 */
                while ([videoAssetReader status] == AVAssetReaderStatusReading)
                {
                    if(![videoWriterInput isReadyForMoreMediaData]) continue;

                    CMSampleBufferRef buffer = [videoAssetTrackOutput copyNextSampleBuffer];
                    if(buffer)
                    {
                        [videoWriterInput appendSampleBuffer:buffer];
                        CFRelease(buffer);
                    }
                }


            } else NSLog(@"ERROR: %@",error);
        }

       [videoWriterInput markAsFinished];

    } else NSLog(@"ERROR: %@",error);

    __weak ClipBuilder *weakself = self;
    [self.videoAssetWriter finishWritingWithCompletionHandler:^{
        handler(outputURL);
        weakself.videoAssetWriter = nil;
    }];
}

我的输出文件存在并且 AVAssetWriter 存在,因为它是一个属性,但仍然没有调用完成处理程序。这能解释什么?

感谢您的帮助。

这能解释什么?

【问题讨论】:

    标签: ios objective-c mp4 avassetwriter avassetreader


    【解决方案1】:

    这是我最终实现的解决方案,通过 AVAssetReader / AVAssetWriter 的组合加入不同分辨率的 mp4 文件。

    - (void)reencodeComposition:(AVComposition *)composition toMP4File:(NSURL *)mp4FileURL withCompletionHandler:(void (^)(void))handler
    {
        self.status = EncoderStatusEncoding;
    
        /*
         Create the asset writer to write the file on disk
         */
    
        NSError *error = nil;
        if([[NSFileManager defaultManager] fileExistsAtPath:mp4FileURL.path isDirectory:nil])
        {
            if(![[NSFileManager defaultManager] removeItemAtPath:mp4FileURL.path error:&error])
            {
                [self failWithError:error withCompletionHandler:handler];
                return;
            }
        }
    
        self.assetWriter = [[AVAssetWriter alloc] initWithURL:mp4FileURL fileType:AVFileTypeMPEG4 error:&error];
    
        if(self.assetWriter)
        {
            /*
             Get the audio and video track of the composition
             */
            AVAssetTrack *videoAssetTrack = [composition tracksWithMediaType:AVMediaTypeVideo].firstObject;
            AVAssetTrack *audioAssetTrack = [composition tracksWithMediaType:AVMediaTypeAudio].firstObject;
    
            NSDictionary *videoSettings = @{AVVideoCodecKey:AVVideoCodecH264, AVVideoWidthKey:@(self.imageWidth), AVVideoHeightKey:@(self.imageHeight)};
    
            /*
             Add an input to be able to write the video in the file
             */
            AVAssetWriterInput* videoWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:videoSettings];
            videoWriterInput.expectsMediaDataInRealTime = YES;
    
            if([self.assetWriter canAddInput:videoWriterInput])
            {
                [self.assetWriter addInput:videoWriterInput];
    
                /*
                 Add an input to be able to write the audio in the file
                 */
    // Use this only if you know the format
    //            CMFormatDescriptionRef audio_fmt_desc_ = nil;
    //
    //            AudioStreamBasicDescription audioFormat;
    //            bzero(&audioFormat, sizeof(audioFormat));
    //            audioFormat.mSampleRate = 44100;
    //            audioFormat.mFormatID   = kAudioFormatMPEG4AAC;
    //            audioFormat.mFramesPerPacket = 1024;
    //            audioFormat.mChannelsPerFrame = 2;
    //            int bytes_per_sample = sizeof(float);
    //            audioFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
    //            
    //            audioFormat.mBitsPerChannel = bytes_per_sample * 8;
    //            audioFormat.mBytesPerPacket = bytes_per_sample * 2;
    //            audioFormat.mBytesPerFrame = bytes_per_sample * 2;
    //            
    //            CMAudioFormatDescriptionCreate(kCFAllocatorDefault,&audioFormat,0,NULL,0,NULL,NULL,&audio_fmt_desc_);
    //            
    //             AVAssetWriterInput* audioWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:nil sourceFormatHint:audio_fmt_desc_];
    //            
    //            AVAssetWriterInput* audioWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:nil sourceFormatHint:((__bridge CMAudioFormatDescriptionRef)audioAssetTrack.formatDescriptions.firstObject)];
    
                audioWriterInput.expectsMediaDataInRealTime = YES;
    
                if([self.assetWriter canAddInput:audioWriterInput])
                {
                    [self.assetWriter addInput:audioWriterInput];
                    [self.assetWriter startWriting];
                    [self.assetWriter startSessionAtSourceTime:kCMTimeZero];
    
                    /*
                     Create the asset reader to read the mp4 files on the disk
                     */
                    AVAssetReader *assetReader = [[AVAssetReader alloc] initWithAsset:composition error:&error];
                    NSDictionary *videoOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];
    
                    /*
                     Add an output to be able to retrieve the video in the files
                     */
                    AVAssetReaderTrackOutput *videoAssetTrackOutput = [[AVAssetReaderTrackOutput alloc] initWithTrack:videoAssetTrack outputSettings:videoOptions];
                    videoAssetTrackOutput.alwaysCopiesSampleData = NO;
    
                    if([assetReader canAddOutput:videoAssetTrackOutput])
                    {
                        [assetReader addOutput:videoAssetTrackOutput];
                        /*
                         Add an output to be able to retrieve the video in the files
                         */
                        AVAssetReaderTrackOutput *audioAssetTrackOutput = [[AVAssetReaderTrackOutput alloc] initWithTrack:audioAssetTrack outputSettings:nil];
                        videoAssetTrackOutput.alwaysCopiesSampleData = NO;
    
                        if([assetReader canAddOutput:audioAssetTrackOutput])
                        {
                            [assetReader addOutput:audioAssetTrackOutput];
    
                            [assetReader startReading];
    
                            /*
                             Read the mp4 files until the end and copy them in the output file
                             */
                            dispatch_group_t encodingGroup = dispatch_group_create();
    
                            dispatch_group_enter(encodingGroup);
                            [audioWriterInput requestMediaDataWhenReadyOnQueue:self.encodingQueue usingBlock:^{
                                while ([audioWriterInput isReadyForMoreMediaData])
                                {
                                    CMSampleBufferRef nextSampleBuffer = [audioAssetTrackOutput copyNextSampleBuffer];
    
                                    if (nextSampleBuffer)
                                    {
                                        [audioWriterInput appendSampleBuffer:nextSampleBuffer];
                                        CFRelease(nextSampleBuffer);
                                    }
                                    else
                                    {
                                        [audioWriterInput markAsFinished];
                                        dispatch_group_leave(encodingGroup);
                                        break;
                                    }
                                }
                            }];
    
                            dispatch_group_enter(encodingGroup);
                            [videoWriterInput requestMediaDataWhenReadyOnQueue:self.encodingQueue usingBlock:^{
                                while ([videoWriterInput isReadyForMoreMediaData])
                                {
                                    CMSampleBufferRef nextSampleBuffer = [videoAssetTrackOutput copyNextSampleBuffer];
    
                                    if (nextSampleBuffer)
                                    {
                                        [videoWriterInput appendSampleBuffer:nextSampleBuffer];
                                        CFRelease(nextSampleBuffer);
                                    }
                                    else
                                    {
                                        [videoWriterInput markAsFinished];
                                        dispatch_group_leave(encodingGroup);
                                        break;
                                    }
                                }
                            }];
    
                            dispatch_group_wait(encodingGroup, DISPATCH_TIME_FOREVER);
    
                        } else [self failWithError:error withCompletionHandler:handler];
                    } else [self failWithError:error withCompletionHandler:handler];
                } else [self failWithError:error withCompletionHandler:handler];
            } else [self failWithError:error withCompletionHandler:handler];
    
            __weak Encoder *weakself = self;
            [self.assetWriter finishWritingWithCompletionHandler:^{
                self.status = EncoderStatusCompleted;
                handler();
                weakself.assetWriter = nil;
                self.encodingQueue = nil;
            }];
        }
        else [self failWithError:error withCompletionHandler:handler];
    }
    

    - (dispatch_queue_t)encodingQueue
    {
        if(!_encodingQueue)
        {
            _encodingQueue = dispatch_queue_create("com.myProject.encoding", NULL);
        }
        return _encodingQueue;
    }
    

    此实现适用于我的项目TS2MP4,但我最终不需要它。

    【讨论】:

    • 嗨,你真的用那段 sn-p 代码拯救了我的日子。但我有一个奇怪的问题:音频直到最后才被复制,并不是所有的音频样本都被添加到输出视频中。你能猜到为什么吗?非常感谢
    • 我的荣幸!出于这个原因,sn-p 在这里。不幸的是,问题可能来自代码或文件的许多问题。没有看到他们真的很难猜测。我建议检查创建 AVComposition 时使用的音频格式、时间范围和任何持续时间。最好的问候。
    • 感谢您的回复。我正在使用您的代码,但奇怪的行为是 [audioWriterInput isReadyForMoreMediaData] 仅在 5 个音频样本之后变为 NO,远远早于音轨结束。有什么想法吗?
    • 最后,我终于让它工作了。问题是我必须先处理视频,然后才能放音频。在我的情况下,反之亦然,没有工作,音频块 ([audioWriterInput requestMediaDataWhenReadyOnQueue:self.encodingQueue usingBlock:^{) 被调用了两次。
    • 我很高兴听到这个消息。祝你的项目好运!
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