【发布时间】:2017-06-01 15:59:04
【问题描述】:
我正在为俄罗斯方块游戏编写代码,但我遇到了棋子移动的问题。我让它们向右、向左和向下移动,我让它们旋转,但是当碎片到达它的底线时,我无法让它们停下来并在顶部画一个新的碎片。这是我的课程:
每个形状的形状类都扩展了一个抽象的形状类,我也在这里制作了部分。
public class TShape extends Shape{
public TShape(int x, int y, int w, int h) {
super(x, y, w, h);
}
public void draw(Graphics g){
if (TetrisFrame.turn ==0){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x+w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x+w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x+2*w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x+2*w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x+w, y+h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x+w, y+h, w, h);
}
if(TetrisFrame.turn ==1){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y+h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y+h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-2*w, y+h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-2*w, y+h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y+2*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y+2*h, w, h);
}
if (TetrisFrame.turn ==2){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-2*w, y-h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-2*w, y-h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-3*w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-3*w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-2*w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-2*w, y, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y, w, h);
}
if (TetrisFrame.turn ==3){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y-3*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y-3*h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y-2*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y-2*h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x-w, y-h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x-w, y-h, w, h);
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x, y-2*h, w, h);
g.setColor(Color.BLACK);
g.drawRect(x, y-2*h, w, h);
}
}
}
绘制面板以绘制形状:
public class DrawPanel extends JPanel{
int x = 150;
int y =0;
int h=30;
int w=30;
Shape s;
public DrawPanel(){
s = new TShape(x,y,w,h);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
s.draw(g);
}
我的俄罗斯方块框架和处理程序:
public class TetrisFrame extends JFrame{
DrawPanel dp;
static int turn;
public TetrisFrame(){
dp= new DrawPanel();
dp.setBorder(new LineBorder(new Color(0, 0, 0), 3));
MyHandler mhd = new MyHandler();
this.addKeyListener(mhd);
getContentPane().add(dp);
}
class MyHandler implements KeyListener{
@Override
public void keyPressed(KeyEvent e) {
//left:37, right:39, up:38 down:40
int code = e.getKeyCode();
if(code == 37){
dp.s.x -=30;
}
if(code == 38){
turn++;
if (turn ==4)
turn =0;
}
if(code == 39){
dp.s.x +=30;
}
if(code == 40){
dp.s.y +=30;
if(dp.s.y == 17*30){
JOptionPane.showMessageDialog(null, "fvgbhn");
}
}
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
dp.repaint();
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
}
}
我应该怎么做才能让它工作?
【问题讨论】:
-
让你的集团倒闭的逻辑在哪里?您需要某种引擎类来使您的四联体下降,它会调用另一个检查碰撞的类,一旦它与另一个块发生碰撞,就会停止并生成另一个块。您将拥有某种四联牌列表,绘图类将使用它来绘制每个四联牌。我不会使用这种架构,当块开始在屏幕中间消失时会很困难。但只要你玩得开心:)