【发布时间】:2014-11-05 11:12:48
【问题描述】:
我正在开发一款俄罗斯方块游戏,我从碰撞部分开始。目前第一行工作正常,碰撞完成了它应该做的事情。当我得到第二行时它停止工作..我仍在将矩形添加到数组中,代码中似乎没有任何问题。我一直在使用调试器,但我找不到问题。这是我做过的第一个编程项目。已经学习了大约 3 个月的 Java,所以这肯定是一个菜鸟问题。这是我的创建和渲染方法。感谢您的阅读。
@Override
public void create () {
camera = new OrthographicCamera();
camera.setToOrtho(false, WIDTH, HEIGHT);
blocks = new Array<Blocks>();
boxes = new Array<Rectangle>();
block = new Block();
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, .2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
block.getRenderer().setProjectionMatrix(camera.combined);
block.draw();
// Update
block.drop(Gdx.graphics.getDeltaTime());
isFalling = true;
Rectangle box = block.getBox();
// Collision
for(Rectangle r: boxes) {
if(box.overlaps(r)) {
isFalling = false;
System.out.println("collision");
block.setY(r.height);
boxes.add(box);
blocks.add(block);
System.out.println("Block added. creating new block..");
block = new Block();
break;
}
}
// Borders
if(box.x < 0) box.x = 0;
if(box.x > WIDTH - box.width) box.x = WIDTH - box.width;
if(box.y < 0) {
isFalling = false;
System.out.println("not falling");
box.y = 0;
boxes.add(box);
blocks.add(block);
System.out.println("Block added. creating new block..");
block = new Block();
}
// Controls
if(Gdx.input.isKeyJustPressed(Keys.LEFT) && isFalling)
block.stepLeft();
if(Gdx.input.isKeyJustPressed(Keys.RIGHT) && isFalling)
block.stepRight();
if(Gdx.input.isKeyJustPressed(Keys.DOWN))
block.setDown();
for(Blocks b: blocks) {
b.draw();
}
}
【问题讨论】:
标签: java libgdx collision-detection