【发布时间】:2011-06-12 22:16:45
【问题描述】:
我的 OpenGL 代码中有一个奇怪的行为。我想在地上画一张地毯。
在下面的代码中,如果 GROUND_SIZE 大于 2071 并且 CARPET_HEIGHT 小于 0.0003,则不会绘制较小的多边形。绘制顺序不会改变生成的图像。
#include <GL/glut.h>
const int GROUND_SIZE = 3000;
const bool GROUND_FIRST = true;
const float CARPET_HEIGHT = 0.0003;
void carpet(){
glColor3f(1.0,0.0,0.0);
glBegin(GL_QUADS);
glNormal3f(0,1,0);
glVertex3f(-1.0, -1.0, CARPET_HEIGHT);
glVertex3f( 1.0, -1.0, CARPET_HEIGHT);
glVertex3f( 1.0, 1.0, CARPET_HEIGHT);
glVertex3f(-1.0, 1.0, CARPET_HEIGHT);
glEnd();
}
void ground(){
glColor3f(0.0,0.7,0.0);
glBegin(GL_QUADS);
glNormal3f(0,1,0);
glVertex3f(-GROUND_SIZE, -GROUND_SIZE, 0);
glVertex3f( GROUND_SIZE, -GROUND_SIZE, 0);
glVertex3f( GROUND_SIZE, GROUND_SIZE, 0);
glVertex3f(-GROUND_SIZE, GROUND_SIZE, 0);
glEnd();
}
void draw(){
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (GROUND_FIRST) {
ground();
carpet();
}
else {
carpet();
ground();
}
glutSwapBuffers();
}
int main(){
int argc = 1; char* argv[] = { (char*)"" };
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowPosition(100, 50);
glutInitWindowSize(640, 640);
glutCreateWindow("Window");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_DEPTH_TEST);
glClearColor(0.0f, 1.0f, 1.0f, 1.0f);
glutDisplayFunc(draw);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, 1, 0.1, 1000.0);
gluLookAt(0.0, -5.0, 1.0, 0.0f, 0.0f, 1.0f, 0,0,1);
glutMainLoop();
return 0;
}
我想了解 OpenGL 使用的规则来决定它是否会在同一平面的另一个多边形内绘制一个多边形。
谢谢
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