【发布时间】:2018-03-26 18:01:39
【问题描述】:
这是我的 minmax 算法的代码:
private static void minmax(){
Move move = max(4, true, null);
//System.out.println(move);
board.makeMove(move.getFromPoint(), move.getToPoint());
}
private static Move max(int depth, boolean player, Move passedMove){
if(depth == 0) return passedMove.setScore(board.boardVal());
Move max = new Move(Integer.MIN_VALUE);
for(int i = 0; i < board.getMoves(player).size(); i++){
Move move = board.getMoves(player).get(i);
board.makeMove(move.getFromPoint(), move.getToPoint());
//System.out.println(board);
Move scoreMove = min(depth - 1, !player, move);
board.undo();
if(scoreMove.getScore() > max.getScore()) max = new Move(move.getFromPoint(), move.getToPoint(), scoreMove.getScore());
}
return max;
}
private static Move min(int depth, boolean player, Move passedMove){
if(depth == 0) return passedMove.setScore(-board.boardVal());
Move min = new Move(Integer.MAX_VALUE);
for(int i = 0; i < board.getMoves(player).size(); i++){
Move move = board.getMoves(player).get(i);
board.makeMove(move.getFromPoint(), move.getToPoint());
//System.out.println(board);
Move scoreMove = max(depth - 1, !player, move);
board.undo();
if(scoreMove.getScore() < min.getScore()) min = new Move(move.getFromPoint(), move.getToPoint(), scoreMove.getScore());
}
return min;
}
Move 是一个对象,它存储从位置、到位置以及与移动后棋盘值相关联的分数。 Move move = max(4, true, null); 行为“move”分配了一个空值(我不明白为什么),在运行这些方法后,它使棋盘处于一种奇怪的状态,似乎这些动作没有正确撤消,但我有反复检查该功能。
下面是运行代码的示例(注释掉board.makeMove(move.getFromPoint(), move.getToPoint());这一行以防止出现空指针异常):
8 [R] [N] [B] [Q] [K] [B] [N] [R]
7 [P] [P] [P] [P] [P] [P] [P] [P]
6 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
5 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
4 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
3 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
2 [P] [P] [P] [P] [P] [P] [P] [P]
1 [R] [N] [B] [Q] [K] [B] [N] [R]
a b c d e f g h
a2,a4
8 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
7 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
6 [ ] [ ] [ ] [ ] [ ] [ ] [N] [ ]
5 [ ] [ ] [N] [ ] [ ] [ ] [R] [K]
4 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
3 [ ] [ ] [ ] [ ] [ ] [ ] [B] [B]
2 [ ] [P] [ ] [ ] [ ] [ ] [ ] [ ]
1 [P] [ ] [R] [P] [P] [P] [P] [P]
a b c d e f g h
它只留下电脑的碎片,移除所有玩家的碎片。
移动类:
public class Move {
private Point fromPoint;
private Point toPoint;
private int score;
public Move(Point fromPoint, Point toPoint, int score){
this.fromPoint = fromPoint;
this.toPoint = toPoint;
this.score = score;
}
public Move(Point fromPoint, Point toPoint){
this(fromPoint, toPoint, 0);
}
public Move(int score){
this(null, null, score);
}
public Point getFromPoint() {
return fromPoint;
}
public Point getToPoint() {
return toPoint;
}
public int getScore() {
return score;
}
public Move setScore(int score){
this.score = score;
return this;
}
@Override
public String toString(){
return "(" + fromPoint.y + ", " + fromPoint.x + ")" + " (" + toPoint.y + ", " + toPoint.x + ") " + score;
}
}
Board Class 建立在 Stack of 2D 数组之上,这里是 move 和 undo 方法:
public void makeMove(Point fromPoint, Point toPoint){
Piece[][] boardNode = new Piece[board.peek().length][];
for(int i = 0; i < boardNode.length; i++){ //this was changed
boardNode[i] = board.peek()[i].clone();
}
boardNode[fromPoint.y][fromPoint.x].setPoint(toPoint);
boardNode[toPoint.y][toPoint.x] = boardNode[fromPoint.y][fromPoint.x];
boardNode[fromPoint.y][fromPoint.x] = null;
board.push(boardNode);
}
public void undo(){
board.pop();
}
public ArrayList<Move> getMoves(boolean color){
ArrayList<Move> moves = new ArrayList<>();
for(Piece[] row : board.peek()){
for(Piece piece : row){
if(piece != null) {
for (Point point : piece.moves()) {
if (piece.getColor() == color && straightLine(piece.getPoint(), point) && (board.peek()[point.y][point.x] == null || board.peek()[point.y][point.x].getColor() != color)) moves.add(new Move(piece.getPoint(), point));
}
}
}
}
return moves;
}
我希望程序返回一个最佳移动(导致最高得分的棋盘状态)并让棋盘保持在执行 minmax 方法之前的状态。这些都没有发生,方法返回 null 并且板完全改变了。
在 Board 类中更改 makeMove() 方法以正确复制板后,我现在在该方法中得到 NullPointerExceptions:
8 [R] [N] [B] [Q] [K] [B] [N] [R]
7 [P] [P] [P] [P] [P] [P] [P] [P]
6 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
5 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
4 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
3 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
2 [P] [P] [P] [P] [P] [P] [P] [P]
1 [R] [N] [B] [Q] [K] [B] [N] [R]
a b c d e f g h
a2,a4
Exception in thread "main" java.lang.NullPointerException
at Board.makeMove(Board.java:45)
at ChessMain.min(ChessMain.java:87)
at ChessMain.max(ChessMain.java:75)
at ChessMain.min(ChessMain.java:89)
at ChessMain.max(ChessMain.java:75)
at ChessMain.minmax(ChessMain.java:63)
at ChessMain.play(ChessMain.java:58)
at ChessMain.main(ChessMain.java:15)
...
public abstract class Piece {
private boolean color;
private Point getPoint;
public Piece(int x, int y, boolean color){
this.color = color;
getPoint = new Point(x, y);
}
abstract int getValue();
public String toString(){
return "";
}
public void setPoint(Point point){
this.getPoint = point;
}
public Point getPoint(){ return getPoint; }
public boolean takable(Point point){ return containsPoint(moves(), point); }
private static boolean containsPoint(ArrayList<Point> list, Point point){
for(Point listPoint: list){
if(listPoint.x == point.x && listPoint.y == point.y) return true;
}
return false;
}
abstract ArrayList<Point> moves();
public boolean getColor(){ return color; }
}
这是一个扩展 Piece 的 Object 示例:
import java.util.ArrayList;
public class Bishop extends Piece{
public Bishop(int x, int y, boolean color) {
super(x, y, color);
}
public ArrayList<Point> moves(){
ArrayList<Point> possibleMoves = new ArrayList<>();
int x = 1;
while(getPoint().x + x <= 7 && getPoint().y + x <= 7){
possibleMoves.add(new Point(getPoint().x + x, getPoint().y + x));
x++;
}
x = 1;
while(getPoint().x - x >= 0 && getPoint().y + x <= 7){
possibleMoves.add(new Point(getPoint().x - x, getPoint().y + x));
x++;
}
x = 1;
while(getPoint().x - x >= 0 && getPoint().y - x >= 0){
possibleMoves.add(new Point(getPoint().x - x, getPoint().y - x));
x++;
}
x = 1;
while(getPoint().x + x <= 7 && getPoint().y - x >= 0){
possibleMoves.add(new Point(getPoint().x + x, getPoint().y - x));
x++;
}
return possibleMoves;
}
@Override
public String toString(){ return "B"; }
public int getValue(){ return 3;}
}
如果更多信息有帮助,请告诉我。
感谢任何帮助。
【问题讨论】:
-
所以你知道
max(...)正在分配 null 所以调试max(...)并查看返回 null 的内容。可能是if(depth == 0) return passedMove.setScore(board.boardVal());,但我不知道passedmove.setScore(...)的可能返回值,因为我没有看到那个函数.. -
请提供Minimal, Complete, and Verifiable example,以便我们提供适当的帮助,否则我们只是在猜测。
-
我认为我的问题现在是最小的、完整的和可验证的,如果还有其他帮助,请告诉我。
标签: java algorithm chess minmax