【发布时间】:2014-01-29 23:18:42
【问题描述】:
经过多次修改,我想我已经确定了我的球员在场上无法正常移动的问题的根源:
for (t = 1; t <= ROUNDS; t++){
if (t % 10 == 0) {
print_game (field);
}
if (teamsize > 1){
for (m = 0; m < SIZE_TEAM; m++){
if (team [m].presence == 1){
if (team [m].direction == East){
if (team [m].y == 24){
if (field [team [m].x][team [m].y - 1] != 0){
rem (field [team [m].x][team [m].y - 1], teamsize);
field [team [m].x][team [m].y - 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y - 1] = team [m].id;
}
}
if (field [team [m].x][team [m].y + 1] != 0) {
rem (field [team [m].x][team [m].y + 1], teamsize);
field [team [m].x][team [m].y + 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y + 1] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == West){
if (team [m].y == 0){
if (field [team [m].x][team [m].y + 1] != 0){
rem (field [team [m].x][team [m].y + 1], teamsize);
field [team [m].x][team [m].y + 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y + 1] = team [m].id;
}
}
if (field [team [m].x][team [m].y - 1] != 0) {
rem (field [team [m].x][team [m].y - 1], teamsize);
field [team [m].x][team [m].y - 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y - 1] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == North){
if (team [m].x == 0){
if (field [team [m].x + 1][team [m].y] != 0){
rem (field [team [m].x + 1][team [m].y], teamsize);
field [team [m].x + 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x + 1][team [m].y] = team [m].id;
}
if (field [team [m].x - 1][team [m].y] != 0){
rem (field [team [m].x - 1][team [m].y], teamsize);
field [team [m].x - 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x - 1][team [m].y] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == South){
if (team [m].x == 24){
if (field [team [m].x - 1][team [m].y] != 0){
rem (field [team [m].x - 1][team [m].y], teamsize);
field [team [m].x - 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x - 1][team [m].y] = team [m].id;
}
if (field [team [m].x + 1][team [m].y] != 0){
rem (field [team [m].x + 1][team [m].y], teamsize);
field [team [m].x + 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x + 1][team [m].y] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
}
}
}
}
}
}
print_game (field);
return 0;
}
我怎么知道这个?好吧,我测试了部分代码,结果很好。只有当我包含这个巨大的循环时,事情才变得复杂。 无论如何,如果您发现任何怪癖,请告诉我。
另外,这是我的 rem 函数:
int rem (int id, int teamsize){
int k;
for (k = 0; k < teamsize; k++){
if (team [k].id == id){
team [k].presence = 0;
}
}
}
还有我的枚举:
enum move_direction {East = 1, West = 2, North = 3, South = 4};
【问题讨论】:
-
您的实际问题是什么?
-
这段代码急需重构为几个简单的函数。
-
我的问题是,在我刚刚发布的代码中,有一个怪癖会阻止场上(数组)上的玩家(即数字)从一个位置移动到另一个位置,我想知道它在哪里来自(哪里。就像我说的,这是我之前提出的问题的后续,重写整个程序(这是其中的一部分)已经引起了一些用户的愤怒。
-
你知道如何使用你的调试器吗?
-
如何精确定位特定区域(即流程)?