【发布时间】:2015-01-20 05:38:02
【问题描述】:
我想在屏幕上创建一个金属球,我已经完成了材质和运行动画。但是当球滚动时,我希望纹理不应该旋转。因为那让滚球看起来不像金属球……
反正有还是没有?我可以让 SKSpriteNode 不旋转球。
SKSpriteNode *node = [self spriteNodeWithImageNamed:@"ball.png"];
node.name = @"ball";
node.size = CGSizeMake(sideSize, sideSize);
node.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius: sideSize/2];
node.physicsBody.restitution = 0.2;
node.physicsBody.friction = 0.01;
node.physicsBody.angularDamping = 0.5;
node.physicsBody.categoryBitMask = GMCategoryBall;
node.position = CGPointMake(wood.position.x,wood..position.y +wood..size.height);
node.physicsBody.contactTestBitMask =.....
node.physicsBody.collisionBitMask =.....
【问题讨论】:
标签: ios iphone sprite-kit skspritenode