【发布时间】:2014-09-11 20:53:21
【问题描述】:
现在我的代码会旋转 _eye 来查看 _me,但是当 _eye 从 359 度旋转到 1 度时,它不会旋转 359 -> 0 -> 1,而是旋转 359 -> 358 -> .. - > 2 -> 1.
#define SK_DEGREES_TO_RADIANS(__ANGLE__) ((__ANGLE__) * 0.01745329252f)
#define SK_RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) * 57.29577951f)
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches)
{
CGPoint location = [touch locationInNode:self];
[_me runAction:[SKAction moveTo:location duration:0.5]];
}
}
-(void)update:(CFTimeInterval)currentTime
{
float deltaX = _me.position.x - _eye.position.x;
float deltaY = _me.position.y - _eye.position.y;
float angle = atan2f(deltaY, deltaX);
[_eye runAction:[SKAction rotateToAngle:angle - SK_DEGREES_TO_RADIANS(90.0f) duration:0.2]];
}
【问题讨论】:
标签: ios objective-c rotation sprite-kit skspritenode