您可以在 run 方法中使用完成块很容易地做到这一点。
就本示例而言,假设您有一个名为 someSpriteNode 的 SKSpriteNode 并想知道两个操作(在这种情况下为 applyImpulse)何时完成运行:
// 1) Create your actions:
let action1 = SKAction.applyImpulse(CGVector(dx: 1.0, dy: 0.0), duration: 2.0)
let action2 = SKAction.applyImpulse(CGVector(dx: 6.0, dy: 2.0), duration: 1.0)
// 2) Add them to a sequence:
let actionSequence = SKAction.sequence([action1, action2])
// 3) Run the sequence using a completion block:
someSpriteNode?.run(actionSequence, completion: {
// All your actions are now finished
// Do whatever you want here :)
})
更新:在执行一组操作时收到通知,所有操作都在同一个节点上运行
那么您可能正在寻找行动组:
// Declare an empty array that will store all your actions:
var actions = [SKAction]()
// Iterate through your nodes:
for _ in 0..<6 {
// ...
// Generate your random scale, delay, or whatever you need:
let randomScale = CGFloat(GKRandomDistribution(lowestValue: 0, highestValue: 10).nextInt())
// Create your custom action
let scaleAction = SKAction.scale(by: randomScale, duration: 2.0)
// Append your action to the actions array:
actions.append(scaleAction)
}
// Create an action group using the actions array:
let actionGroup = SKAction.group(actions)
// Run your action group, and do whatever you need inside the completion block:
self.run(actionGroup, completion: {
// All your actions are now finished, no matter what node they were ran on.
})
另外,我建议你在游戏中使用GameplayKit 来生成随机数,它肯定会让你的生活更轻松:)
更新 2:在所有操作都在不同节点上运行的情况下,在所有操作都执行时收到通知
使用DispatchGroup:
// Create a DispatchGroup:
let dispatchGroup = DispatchGroup()
for _ in 0..<6 {
// ...
let randomWait = Double(GKRandomDistribution(lowestValue: 1, highestValue: 12).nextInt())
let waitAction = SKAction.wait(forDuration: randomWait)
let fadeOutAction = SKAction.fadeOut(withDuration: 2.0)
let fadeInAction = SKAction.fadeIn(withDuration: 2.0)
let sequenceAction = SKAction.sequence([waitAction, fadeOutAction, fadeInAction])
// Enter the DispatchGroup
dispatchGroup.enter()
colorSquares[i].run(sequenceAction, completion: {
// Leave the DispatchGroup
dispatchGroup.leave()
})
}
// Get notified when all your actions left the DispatchGroup:
dispatchGroup.notify(queue: DispatchQueue.main, execute: {
// When this block is executed, all your actions are now finished
})
我认为这个解决方案比计数器更优雅:)