【发布时间】:2021-03-16 23:09:51
【问题描述】:
我正在尝试为 MacOS 制作一个简单的软件渲染器,但无法连续显示我的位图。 The examples I 发现有关设置是使用 IOS 或 OpenGL/Metal 视图。
这是我在 mcve 中的尝试,它编译但在几次迭代后停止更新屏幕。我已确保正确调用了 displayCallback。
import SwiftUI
@main
struct PlatformApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
public struct Color {
public var r, g, b, a: UInt8
public init(r: UInt8, g: UInt8, b: UInt8, a: UInt8 = 255) {
self.r = r
self.g = g
self.b = b
self.a = a
}
}
public extension Color {
static let clear = Color(r: 0, g: 0, b: 0, a: 0)
static let red = Color(r: 255, g: 0, b: 0)
static let green = Color(r: 0, g: 255, b: 0)
static let blue = Color(r: 0, g: 0, b: 255)
}
extension Image {
init?(bitmap: Bitmap) {
let alphaInfo = CGImageAlphaInfo.premultipliedLast
let bytesPerPixel = MemoryLayout<Color>.size
let bytesPerRow = bitmap.width * bytesPerPixel
guard let providerRef = CGDataProvider(data: Data(
bytes: bitmap.pixels, count: bitmap.height * bytesPerRow
) as CFData) else {
return nil
}
guard let cgImage = CGImage(
width: bitmap.width,
height: bitmap.height,
bitsPerComponent: 8,
bitsPerPixel: bytesPerPixel * 8,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGBitmapInfo(rawValue: alphaInfo.rawValue),
provider: providerRef,
decode: nil,
shouldInterpolate: true,
intent: .defaultIntent
) else {
return nil
}
self.init(decorative: cgImage, scale: 1.0, orientation: .up)
}
}
public struct Bitmap {
public private(set) var pixels: [Color]
public let width: Int
public init(width: Int, pixels: [Color]) {
self.width = width
self.pixels = pixels
}
}
public extension Bitmap {
var height: Int {
return pixels.count / width
}
subscript(x: Int, y: Int) -> Color {
get { return pixels[y * width + x] }
set { pixels[y * width + x] = newValue }
}
init(width: Int, height: Int, color: Color) {
self.pixels = Array(repeating: color, count: width * height)
self.width = width
}
}
public struct Renderer {
public private(set) var bitmap: Bitmap
private var i: Int = 0
private var j: Int = 0
public init(width: Int, height: Int, backgroundColor: Color = .clear) {
self.bitmap = Bitmap(width: width, height: height, color: backgroundColor)
}
}
public extension Renderer {
mutating func draw() { // Temporary for testing
bitmap[i, j] = [Color.red, Color.green, Color.blue][i % 3]
i = i + 1
if (i >= bitmap.width) {
i = 0
j += 1
if (j >= bitmap.height) {
j = 0
}
}
}
}
struct ContentView: View {
@State var game = Game(width: 10, height: 10)
var body: some View {
game.image?
.resizable()
.interpolation(.none)
.frame(width: 200, height: 200, alignment: .center)
.aspectRatio(contentMode: .fit)
}
}
class Game {
public var image: Image?
private var renderer: Renderer
private var displayLink: CVDisplayLink?
let displayCallback: CVDisplayLinkOutputCallback = { displayLink, inNow, inOutputTime, flagsIn, flagsOut, displayLinkContext in
let game = unsafeBitCast(displayLinkContext, to: Game.self)
game.renderer.draw()
game.image = Image(bitmap: game.renderer.bitmap)
return kCVReturnSuccess
}
init(width: Int, height: Int) {
self.renderer = Renderer(width: width, height: height)
let error = CVDisplayLinkCreateWithActiveCGDisplays(&self.displayLink)
guard let link = self.displayLink, kCVReturnSuccess == error else {
NSLog("Display Link created with error: %d", error)
return
}
CVDisplayLinkSetOutputCallback(link, displayCallback, UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque()))
CVDisplayLinkStart(link)
}
deinit {
CVDisplayLinkStop(self.displayLink!)
}
}
结果:
所以问题似乎是视图没有正确更新。我认为@State var game 会做到这一点,因此只要修改了视图就会更新,但我想我需要直接修改该字段才能注册。
我尝试在ContentView 中使用Timer 来调用更新它的函数,但我无法在其init (Escaping closure captures mutating 'self' parameter) 中捕获self 或在其中包含@objc 函数视图 (@objc can only be used with members of classes, @objc protocols, and concrete extensions of classes)。
我不确定如何解决这个问题。我尝试将ContentView 传递给CVDisplayLinkOutputCallback,但我收到一条错误消息,指出Generic struct 'Unmanaged' requires that 'ContentView' be a class type。
那么,如何使用 SwiftUI 持续渲染软件位图?
【问题讨论】:
标签: swift macos swiftui bitmap