【发布时间】:2014-05-06 13:56:41
【问题描述】:
虽然我执行了建议的步骤,但还是出现了内存泄漏。我加载和删除着色器如下:
glCreateShader
glShaderSource
glCompileShader
glAttachShader
glLinkProgram
glUseProgram
glDetachShader
glDeleteShader
glUseProgram(0);
glDeleteProgram
glLingProgram() 在我循环执行所有这些步骤时似乎会导致泄漏。下面是我的测试代码。你能帮我找出问题吗? (代码基于http://opengl-tutorial.org/上的教程)。
编辑:我认为这只发生在顶点着色器包含attribute 类型时。
for (int i = 0; i < 1000; i++) {
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
std::string VertexShaderCode;
std::ifstream VertexShaderStream("VertexShader.vs", std::ios::in);
if(VertexShaderStream.is_open()) {
std::string Line = "";
while(getline(VertexShaderStream, Line))
VertexShaderCode += "\n" + Line;
VertexShaderStream.close();
}
else {
printf("Cannot open vertex shader!");
getchar();
return 0;
}
std::string FragmentShaderCode;
std::ifstream FragmentShaderStream("FragmentShader.fs", std::ios::in);
if(FragmentShaderStream.is_open()) {
std::string Line = "";
while(getline(FragmentShaderStream, Line)) {
FragmentShaderCode += "\n" + Line;
}
FragmentShaderStream.close();
}
else {
printf("Cannot open fragment shader!");
getchar();
return 0;
}
char const * VertexSourcePointer = VertexShaderCode.c_str();
glShaderSource(VertexShaderID, 1, &VertexSourcePointer , NULL);
glCompileShader(VertexShaderID);
char const * FragmentSourcePointer = FragmentShaderCode.c_str();
glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , NULL);
glCompileShader(FragmentShaderID);
GLuint ProgramID = glCreateProgram();
glAttachShader(ProgramID, VertexShaderID);
glAttachShader(ProgramID, FragmentShaderID);
glLinkProgram(ProgramID);
glUseProgram(ProgramID);
glDetachShader(ProgramID, VertexShaderID);
glDetachShader(ProgramID, FragmentShaderID);
glDeleteShader(VertexShaderID);
glDeleteShader(FragmentShaderID);
glUseProgram(0);
glDeleteProgram(ProgramID);
}
【问题讨论】:
-
您是如何识别内存泄漏的?
-
@R.MartinhoFernandes 运行此代码(仅添加创建 GLFW 窗口并启动 GLEW)会导致快速泄漏,我从系统监控工具中观察到这一点。只需几秒钟即可达到千兆字节。
-
@R.MartinhoFernandes 我发现如果顶点着色器包含
attribute类型,则会出现此问题。 -
这听起来像是驱动程序中的一个错误:(您可以在具有不同图形适配器(最好来自不同制造商)的机器上尝试吗?