【发布时间】:2018-07-06 08:29:14
【问题描述】:
我是 Swift 新手,我没有太多关于它的信息。我想创建动画时钟,并在时间间隔内填充“CAShapeLayer”路径,而不是尝试使用'CABasicAnimation' 在 60 秒内。形状在 49 秒内填充,动画在 60 秒内完成,所以它没有按预期工作。比我更改了animation.byValue = 0.1 但结果是一样的。有人对这个问题有想法吗?
我的代码是:
var startAngle = -CGFloat.pi / 2
var endAngle = CGFloat.pi * 2
var shapeLayer = CAShapeLayer()
override func viewDidLoad() {
super.viewDidLoad()
let center = view.center
let circlePath = UIBezierPath(arcCenter: center, radius: 100, startAngle: startAngle, endAngle: endAngle, clockwise: true)
shapeLayer.path = circlePath.cgPath
shapeLayer.lineWidth = 20
shapeLayer.strokeColor = UIColor.lightGray.cgColor
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineCap = kCALineCapRound
shapeLayer.strokeEnd = 0
animate(layer: shapeLayer) //Animation func
view.layer.addSublayer(shapeLayer)
}
private func animate(layer: CAShapeLayer) {
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = 0.0
animation.toValue = 1.0
animation.duration = 60.0 //I think is counting by seconds?
animation.repeatCount = .infinity
animation.fillMode = kCAFillModeForwards
layer.add(animation, forKey: "strokeEndAnimation")
}
【问题讨论】:
标签: swift animation cashapelayer cabasicanimation