【问题标题】:ccTouch event on all same sprite ( sprite array )所有相同精灵(精灵数组)上的 ccTouch 事件
【发布时间】:2012-05-30 10:40:45
【问题描述】:

我刚刚从一个教程开始学习 Cocos2d。我想随机飞行“蝙蝠”,当我触摸屏幕上的任何位置时,所有蝙蝠都聚集在我的触摸位置,它们再次开始随机飞行。
这是我的代码:

-(id) init
{
if( (self=[super init])) {

    [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"Bat.plist"];

    //Bats Array Initialization
    bats = [[NSMutableArray alloc] init];

    //Add bats using a batch node.
    CCSpriteBatchNode *batch1 = [CCSpriteBatchNode batchNodeWithFile:@"Bat.png" capacity:10];
    [self addChild:batch1 z:2 tag:TAG_BATS];

    //Make them start flying up.
    for(int x=0; x<5; x++){
        //Create SimpleAnimObject of bat
        bat1 = [SimpleAnimObj spriteWithBatchNode:batch1 rect:CGRectMake(0,0,48,48)];
        [batch1 addChild:bat1];
        [bat1 setPosition:ccp(arc4random()%900+40, arc4random()%600+50)];
        [bat1 setScale:0.6f];

        float flappingSpeed = [self makeBatFlyUp:bat1];
        bat1.velocity = ccp((arc4random()%1000)/500 + 0.2f, 0.1f/flappingSpeed);

        [bats addObject:[NSValue valueWithPointer:bat1]];
        [bat1 retain];

        //Set the bat's direction based on x velocity.
        if(bat1.velocity.x > 0){
            bat1.flipX = YES;
        }
    }

    self.isTouchEnabled = YES;
    [self schedule:@selector(step:)];


}
return self;
}
-(float)makeBatFlyUp:(SimpleAnimObj*)bat {
CCSpriteFrameCache * cache = [CCSpriteFrameCache sharedSpriteFrameCache];

float delay = (float)(arc4random()%5+5)/150;
CCAnimation *animation = [[CCAnimation alloc] initWithName:@"simply_bat_fly" delay:delay];

int num = arc4random()%9+1;
for(int i=1; i<=9; i+=1){
    [animation addFrame:[cache spriteFrameByName:[NSString stringWithFormat:@"b%i.tiff",num]]];
    num++;
    if(num > 9){ num = 1; }
}       

[bat stopAllActions];
[bat runAction:[CCRepeatForever actionWithAction: [CCAnimate actionWithAnimation:animation]]];

bat.animationType = BAT_FLYING_UP;

return delay;
}  

在触摸事件中:

-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{

CGPoint touchLocation = [touch locationInView:[touch view]];
touchLocation = [[CCDirector sharedDirector] convertToGL:touchLocation];
touchLocation = [self convertToNodeSpace:touchLocation];

float velocityBat =  1024/3.0 ;

CGPoint moveDifference = ccpSub(touchLocation,bat1.position );
float distanceMove = ccpLength(moveDifference);
float moveduration = distanceMove /   velocityBat;

// here i have to use Array but i don't know how to use array to access all same sprites.

self.moveAction = [CCSequence actions:                          
                   [CCMoveTo actionWithDuration:moveduration position:touchLocation],
                   [CCCallFunc actionWithTarget:self selector:@selector(bearMoveEnded)],
                   nil
                   ];
[bat1 runAction:moveAction];

return YES;
}  

蝙蝠正在正常飞行,但是当我触摸屏幕时,只有一只蝙蝠跟随我的触摸事件,其他蝙蝠继续随机移动。
有人能帮我一下吗?如果我错过任何事情或我错在哪里?

谢谢!!

【问题讨论】:

    标签: iphone xcode4 cocos2d-iphone touch


    【解决方案1】:

    您对正在使用的蝙蝠只有一个引用:bat1 变量。您需要使用 bats 数组来访问所有的 bat。

    此外,去掉 [bat1 retain] 行,因为通过将每个 bat 添加到 bats 数组中,它已经被保留了。当您通过调用addChild:node 使它们成为父节点的子节点时,也会保留 Cocos 节点。

    【讨论】:

    • 我明白了.. 首先感谢哥们..!!你能给我一些想法吗?“我如何使用bats 数组来访问所有蝙蝠?”任何示例代码或提示都可以提供很大帮助!!
    • 你需要知道你想解决哪个蝙蝠。然后通过 [bats objectAtIndex:0] 获取该蝙蝠(这将返回第一个蝙蝠)。
    • 但我希望所有蝙蝠(所有蝙蝠都在随机位置)跟随我的触摸位置。我对 Cocos2d 完全陌生,所以我真的不知道——这可能吗?如果是,那么您能在编码方面指导更多吗?
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