【发布时间】:2015-06-17 20:22:07
【问题描述】:
你能告诉我我的错误在哪里吗?在“physicsWorld.destroyBody(this.body)”行的 Destroy 方法中抛出异常。我正在使用最新版本的 AndEngine 和 Box2D。
public class Asteroid extends Sprite
{
private PhysicsWorld physicsWorld;
private PhysicsConnector physicsConnector;
private Body body;
public Asteroid(float pX, float pY, ITextureRegion pTextureRegion, VertexBufferObjectManager pVertexBufferObjectManager, PhysicsWorld physicsWorld)
{
super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
this.physicsWorld = physicsWorld;
final FixtureDef mFixtureDef = PhysicsFactory.createFixtureDef(0, 0f, 0f);
mFixtureDef.isSensor = true;
this.body = PhysicsFactory.createCircleBody(physicsWorld, this, BodyDef.BodyType.DynamicBody, mFixtureDef);
this.physicsConnector = new PhysicsConnector(this, this.body, true, true);
physicsWorld.registerPhysicsConnector(this.physicsConnector);
this.body.setLinearVelocity(new Vector2(0, 10));
this.body.setUserData(this);
}
public void Destroy()
{
this.physicsWorld.unregisterPhysicsConnector(this.physicsConnector);
this.body.setActive(false);
physicsWorld.destroyBody(this.body); // throws Exception ???
this.detachSelf();
}
}
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