【发布时间】:2016-07-09 10:07:28
【问题描述】:
你好 :)
最近我开始在 LibGDX 中编程。现在我在 Viewport 上渲染 TiledMap 有 4 天了。我想不通,但我知道这是可能的。以下是测试 TiledMap 的外观:
游戏现在的样子(没有显示图块):
The PlayScreen now (No tiles showing) Screen is blue becouse of ClearColor code down below.
这是我在 PlayScreen 中的代码:
public class PlayScreen implements Screen, InputProcessor{
MainGame game;
private OrthographicCamera camera;
private Viewport gamePort;
private OrthogonalTiledMapRenderer renderer;
public PlayScreen(MainGame game) {
this.game = game;
camera = new OrthographicCamera();
gamePort = new StretchViewport(MainGame.V_WIDTH / MainGame.PPM,
MainGame.V_HEIGHT / MainGame.PPM, camera);
renderer = new OrthogonalTiledMapRenderer(LevelManager.tiledMap,
1/ MainGame.PPM);
camera.position.set(gamePort.getWorldWidth() / 2, gamePort.getWorldHeight() / 2, 0);
Gdx.input.setInputProcessor(this);
}
@Override
public void show() {
}
public void update(float delta){
camera.update();
}
@Override
public void render(float delta) {
update(delta);
Gdx.gl.glClearColor((float)66/255, (float)66/255, (float)255/255, 0f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderer.setView(camera);
renderer.render();
}
@Override
public void resize(int width, int height) {
gamePort.update(width, height);
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}
LevelManager.tiledMap 在 MainGame 类的 create 方法中被加载,所以我加载它就好了,但它没有显示在屏幕上。当我不使用视口时它会这样做。
谢谢大家以后的帮助:)
【问题讨论】:
-
如果 MainGame 中的常量是整数,请在视口构造函数中将它们转换为浮点数。
标签: java android libgdx rendering tiled