【发布时间】:2020-11-20 16:26:29
【问题描述】:
我目前正在尝试在 java 中实现 SAT,但由于某种原因它不起作用。我已经多次重写了我的代码,仔细查看了它,看了很多教程,但找不到我的错误。在某些情况下,对于某些边缘,它可以部分正常工作,但否则它会在不碰撞时检测到碰撞。 稍后我将添加 AABB 碰撞检测以获得更好的性能。 以下是我的代码的相关部分:
SAT 课:
public class SAT {
public static boolean checkSAT(Polygon poly1, Polygon poly2) {
Vector[] axes = new Vector[poly1.p.length + poly2.p.length];
for (int i = 0; i < poly1.p.length + poly2.p.length; i++) {
int a = i; if(i == poly1.p.length) a -= poly1.p.length;
axes[i] = poly1.getEdge(a).getNormal().getNormalized();
}
double p1_min = Double.POSITIVE_INFINITY, p1_max = Double.NEGATIVE_INFINITY,
p2_min = Double.POSITIVE_INFINITY, p2_max = Double.NEGATIVE_INFINITY;
for (int i = 0; i < axes.length; i++) {
for (int j = 0; j < poly1.p.length; j++) {
double proj = axes[i].dotProduct(poly1.p[j]);
if(proj < p1_min) p1_min = proj;
if(proj > p1_max) p1_max = proj;
}
for (int j = 0; j < poly2.p.length; j++) {
double proj = axes[i].dotProduct(poly2.p[j]);
if(proj < p2_min) p2_min = proj;
if(proj > p2_max) p2_max = proj;
}
if (p1_max < p2_min || p2_max < p1_min)
return false;
}
return true;
}
}
矢量类:
public class Vector {
public final double x;
public final double y;
public Vector(double x, double y) {
this.x = x;
this.y = y;
}
public Vector getNormal() {
return new Vector(-y, x);
}
public double getLength() {
return Math.sqrt(x*x + y*y);
}
public Vector getNormalized() {
double l = getLength();
return new Vector(x/l, y/l);
}
public double dotProduct(Vector vec) {
return x * vec.x + y * vec.y;
}
}
多边形类的相关部分:
public class Polygon {
public Vector[] m; //"model" of the polygon
public Vector[] p; //coordinates of the corners of the polygon in space
public double posX;
public double posY;
public Polygon(Vector[] m) {
this.m = m;
p = new Vector[m.length];
transform();
}
//later i'll add rotation
public void transform() {
for (int i = 0; i < m.length; i++) {
p[i] = new Vector(m[i].x + posX, m[i].y + posY);
}
}
public void setPosition(Vector pos) {
posX = pos.x;
posY = pos.y;
transform();
}
public Vector getEdge(int i) {
if(i >= p.length) i = 0;
int j = i+1; if(j >= p.length) j = 0;
return new Vector(p[j].x - p[i].x, p[j].y - p[i].y);
}
}
【问题讨论】:
-
您是否在调试器中单步执行过代码?这是要做的第一件事
-
不,但接下来我会这样做。
标签: java collision-detection polygon game-engine game-physics