【发布时间】:2017-01-03 06:22:25
【问题描述】:
我正在尝试使用 glReadPixels 函数从深度缓冲区中获取深度值。它总是返回 0 给我。
首先,我创建深度缓冲区附件:
glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[self.context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
if (USE_DEPTH_BUFFER)
{
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
}
然后我调用glReadPixels函数从深度缓冲区获取深度值:
float depth = 0.0f;
glReadPixels(point.x, self.renderUIView.frame.size.height - point.y, 1, 1, GL_DEPTH_COMPONENT16_OES, GL_FLOAT, &depth);
但它不起作用,深度值始终为 0。我尝试从 glGetError() 获取错误代码,它返回 1280。有什么我错过的设置吗?
【问题讨论】:
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@RawN 感谢您的回答,在我的问题中,OpenGL ES 1.0 和 OpenGL 2.0 是否相同?
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恐怕我不知道。
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@RawN 好的,感谢您的回答。