【发布时间】:2017-03-21 07:59:24
【问题描述】:
我刚刚开始使用 OpenGL,我正在编写边界填充算法程序,我使用 glClearColor 将背景颜色更改为红色,但是当我使用 glReadPixels 读取像素颜色时,它给出 RGB 值 0,0 ,0 而不是 1,0,0
#include<stdio.h>
#include<math.h>
#include<GL/glut.h>
#include<GL/freeglut.h>
int WIDTH=500,HEIGHT=500;
void boundaryfill(int x, int y)
{
int pixel[4];
glReadPixels(x,y,1,1, GL_RGB, GL_FLOAT, &pixel);
printf("%f %f %f %f\n",pixel[0],pixel[1],pixel[2],pixel[4]);
if(pixel[0]==(float)1 && pixel[1]==(float)0 && pixel[2]==(float)0)
{
printf("njerngwneroingoierngoineriongioerngiernogineiorngoiern");
}
else
{
glBegin(GL_POINTS);
glColor3f(0,1,0);
glVertex2i(x,y);
glEnd();
glFlush();
//boundaryfill(x,y+1);
//boundaryfill(x+1,y);
//boundaryfill(x,y-1);
//boundaryfill(x-1,y);
}
}
void display()
{
glClearColor(1.0,0.0,0.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2i(250,250);
glVertex2i(-250,250);
glVertex2i(-250,-250);
glVertex2i(250,-250);
glEnd();
boundaryfill(250,250);
glFlush();
}
void myinit_func()
{
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-250,250,-250,250);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(0,0);
glutInitWindowSize(WIDTH,HEIGHT);
glutCreateWindow("Boundary fill");
myinit_func();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
【问题讨论】:
-
我认为 GLUT 应该在创建时为您设置视口,但您是否尝试在创建窗口后手动设置?