【发布时间】:2016-07-24 21:13:52
【问题描述】:
我有一个 SKSpriteNode,它可以移动到我触摸的任何地方,我希望它移动到我手指所在的位置,只是沿着一条水平线移动,这样就不能垂直移动。
class GameScene: SKScene {
var ship = SKSpriteNode()
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let shipTexture = SKTexture(imageNamed: "Evaders Art/EvadersShipVert2.png")
ship = SKSpriteNode(texture: shipTexture)
ship.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame) - 250)
ship.size = CGSize(width: 90, height: 115)
shipTexture.filteringMode = SKTextureFilteringMode.Nearest
ship.zPosition = 2
self.addChild(ship)
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
var nodeTouched = SKNode()
var currentNodeTouched = SKNode()
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
nodeTouched = self.nodeAtPoint(location)
ship.position = location
}
}
这是我的代码,在此先感谢。
【问题讨论】:
标签: swift skspritenode touchesmoved