【发布时间】:2021-01-23 21:33:36
【问题描述】:
当精灵站在特定地图的特定图块上时,我想更改地图(方法 changeMapToWinter())。我在地图上没有图层。
目前我做类似的事情 if(sprite.getX() > 100 && sprite.getX() 100 && sprite.getY()
Texture img;
TiledMap tiledMap;
OrthographicCamera camera;
TiledMapRenderer tiledMapRenderer;
SpriteBatch sb;
Texture texture;
Sprite sprite;
private ShapeRenderer shapeRenderer;
private TiledMapTileLayer tileLayer;
private TiledMap winterMap;
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, w, h);
camera.update();
tiledMap = new TmxMapLoader().load("untitled.tmx");
winterMap = new TmxMapLoader().load("untitled2.tmx");
tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap);
Gdx.input.setInputProcessor(this);
sb = new SpriteBatch();
texture = new Texture(Gdx.files.internal("bold_brown_blue-1.png"));
sprite = new Sprite(texture);
}
void changeMapToWinter() {
tiledMap.dispose();
winterMap = new TmxMapLoader().load("untitled2.tmx");
tiledMapRenderer = new OrthogonalTiledMapRenderer(winterMap);
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
tiledMapRenderer.setView(camera);
tiledMapRenderer.render();
sb.begin();
sb.draw(sprite, (int) (Gdx.app.getGraphics().getWidth() / 2) - (sprite.getWidth()), (int) (Gdx.app.getGraphics().getHeight() / 2) - (sprite.getHeight() / 2));
sb.end();
Vector3 click = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
TiledMapTileLayer layer = (TiledMapTileLayer)tiledMap.getLayers().get(0);
// WANT TO CHANGE IT
if(sprite.getX() > 100 && sprite.getX() < 200 && sprite.getY() > 100 && sprite.getY() < 200)
changeMapToWinter();
}
【问题讨论】:
-
更改此代码以便能够将其用于多个地图的一种方法是 add an object in your map 并使用此对象的位置作为坐标,而不仅仅是硬编码门。 This answer 解释了如何从 LibGDX 中的地图中获取对象。