【发布时间】:2013-11-15 17:08:55
【问题描述】:
我想了解这段旧代码并使用着色器将其转换为最新版本的 OpenGL:
if (channel == Alpha) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
} else {
// replicate color into alpha
if (GL_ARB_texture_env_dot3) {
switch (channel) {
case Red:
glColor3f(1.0, 0.5, 0.5);
break;
case Green:
glColor3f(0.5, 1.0, 0.5);
break;
case Blue:
glColor3f(0.5, 0.5, 1.0);
break;
default:
// should not happen!
assert(0);
}
} else {
// should not happen!
assert(0);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGBA_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
}
<draw models>
我的想法发生了什么:
if channe = Alpha
just replace alpha
else
// no idea why used glColor3f
looks like it makes one of the colors 100% bright
and then in magical 6 glTexEnvi lines it transforms to alpha
【问题讨论】:
标签: c++ opengl shader opengl-3