【发布时间】:2020-10-01 06:47:03
【问题描述】:
我有一个广告牌着色器,但问题是无论环境光是黑色还是白色,我的广告牌平面总是很亮。统一环境光是否可能会影响广告牌着色器。请帮忙
Shader "Unlit/Billboard"
{ 特性 { _MainTex(“纹理”,2D)=“白色”{} } 子着色器 { 标签{“队列”=“透明”“忽略投影”=“真”“渲染类型”=“透明”“禁用批处理”=“真”}
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 pos : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.uv.xy;
// billboard mesh towards camera
float3 vpos = mul((float3x3)unity_ObjectToWorld, v.vertex.xyz);
float4 worldCoord = float4(unity_ObjectToWorld._m03, unity_ObjectToWorld._m13, unity_ObjectToWorld._m23, 1);
float4 viewPos = mul(UNITY_MATRIX_V, worldCoord) + float4(vpos, 0);
float4 outPos = mul(UNITY_MATRIX_P, viewPos);
o.pos = outPos;
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
// apply fog
UNITY_APPLY_FOG(i.fogCoord, col);
return col;
}
ENDCG
}
}
}
【问题讨论】:
-
我认为这对你有帮助answers.unity.com/questions/799641/…
标签: unity3d 3d shader light ambient