【发布时间】:2019-01-20 19:12:39
【问题描述】:
大家好,我无法让 2D 精灵面向它移动的方向。他们跟随地图上的航路点,我希望他们在通过航路点时旋转,但在实施时遇到了麻烦。如果您能提供帮助,我将不胜感激,谢谢。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaypointEnemy : MonoBehaviour
{
public float speed = 5f;
private Transform target;
private int wavepointIndex = 0;
private Rigidbody2D rigidBody;
bool points = false;
private void Start()
{
{
int random = (Random.Range(-10, 10));
if (random >= 0)
{
target = Waypoints.waypoints[0];
points = true;
} else {
target = Waypoints2.waypoints2[0];
}
}
}
void Update()
{
Vector2 dir = target.position - transform.position;
transform.Translate(dir.normalized * speed * Time.deltaTime, Space.World);
if (Vector2.Distance(transform.position, target.position) <= 0.4f)
{
GetNextWaypoint();
}
}
void GetNextWaypoint()
{
if (points == false)
{
wavepointIndex++;
target = Waypoints.waypoints[wavepointIndex];
} else
{
wavepointIndex++;
target = Waypoints2.waypoints2[wavepointIndex];
}
}
}
【问题讨论】:
标签: unity3d rotation 2d quaternions