【发布时间】:2019-07-24 10:10:50
【问题描述】:
我正在使用 FPS 控制器,由于某种原因,当我点击播放时,当我将其旋转到 90 时,播放器在 y 轴上一直旋转到 0。我很确定它与相机有关,如果这有帮助的话缩小范围。
代码如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
Animator anim;
float RotateX;
float RotateY;
public static bool GamePaused;
[SerializeField]
[Header("Game Objects")]
public GameObject Camera;
[Header("Movement Settings")]
public float WalkSpeed = 5.0f;
[Header("Rotation Settings")]
public float RorationSpeed = 3.0f;
public float MaxYAxis = 60.0f;
public float MinYAxis = -48.0f;
private void Start()
{
anim = GetComponent<Animator>();
}
void Update()
{
Rotation();
Movement();
}
void Rotation()
{
RotateX += Input.GetAxis("Mouse X") * RorationSpeed;
RotateY += Input.GetAxis("Mouse Y") * RorationSpeed;
RotateY = Mathf.Clamp(RotateY, MinYAxis, MaxYAxis);
Camera.transform.localRotation = Quaternion.Euler(-RotateY, 0f, 0f);
transform.rotation = Quaternion.Euler(0f, RotateX, 0f);
}
void Movement()
{
transform.Translate(Vector3.forward * Input.GetAxis("Vertical") * WalkSpeed * Time.deltaTime);
transform.Translate(Vector3.right * Input.GetAxis("Horizontal") * WalkSpeed * Time.deltaTime);
}
}
【问题讨论】:
标签: c# unity3d camera rotation