【发布时间】:2016-09-10 09:23:48
【问题描述】:
我正在为我的计算机科学课设计一个视频游戏。到目前为止,一切正常,游戏涉及将图片拖动到屏幕的某些部分。但是,窗口不够大,无法包含所有图像,因此我想制作一个“下一步”按钮,该按钮将在同一窗口中打开一个新的项目页面,同时还允许拖动的图像保留在一边。基本上,我只希望屏幕的一部分能够移动到新框架。有点像通向程序新“场景”的菜单按钮。
我正在使用 Eclipse。
import processing.core.PApplet;
import processing.core.PImage;
import java.awt.event.MouseEvent;
@SuppressWarnings("serial")
public class Step1 extends PApplet
{
//curly brown
float x = 900;
float y = 30;
float imageWidth = 175;
float imageHeight = 175;
//long brown
float x2 = 800;
float y2 = 30;
//royal dress
float x3 = 845;
float y3 = 170;
float imageWidth2 = 400;
float imageHeight2 = 400;
//flower dress
float x4 = 850;
float y4 = 145;
//black and pink dress
float x5 = 600;
float y5 = 170;
//black straight
float x6 = 700;
float y6 = 30;
boolean mouseInImage = false;
boolean mouseInImage2 = false;
boolean mouseInImage3 = false;
boolean mouseInImage4 = false;
boolean mouseInImage5 = false;
boolean mouseInImage6 = false;
PImage img;
//hairs
PImage curlyBrown = loadImage("CurleyBrown.png");
PImage longBrown = loadImage("LongBrown.png");
PImage blackStraight = loadImage("BlackStraight.png");
//dresses
PImage blackAndPinkDress = loadImage("BlackAndPinkDress.png");
PImage blackDress = loadImage("BlackDress.PNG");
PImage blackStripesDress = loadImage("BlackStripesDress.png");
PImage flowerDress = loadImage("FlowerDress.png");
PImage sparklyDress = loadImage("SparklyDress.png");
PImage royalDress = loadImage("RoyalDress.png");
public void setup()
{
size(1024, 576);
background(255, 255, 255, 255);
img = loadImage("Body1.png");
}
public void draw()
{
background(255, 255, 255, 255);
image(img, 250, 50);
image(royalDress, x3, y3);
image(flowerDress, x4, y4);
image(blackStripesDress, 680, 70);
image(blackDress, 600, 65);
image(blackAndPinkDress, x5, y5);
image(sparklyDress, 500, 150);
//hair
image(longBrown, x2, y2, imageWidth, imageHeight);
image(curlyBrown, x, y, imageWidth, imageHeight);
image(blackStraight, x6, y6, 125, 145);
}
public void mousePressed(MouseEvent e)
{
if(mouseX > x && mouseX < x + imageWidth && mouseY > y && mouseY < y + imageHeight)
mouseInImage = true;
else if(mouseX > x2 && mouseX < x2 + imageWidth && mouseY > y2 && mouseY < y2 + imageHeight)
mouseInImage2 = true;
else if(mouseX > x3 && mouseX < x3 + imageWidth2 && mouseY > y3 && mouseY < y3 + imageHeight2)
mouseInImage3 = true;
else if(mouseX > x4 && mouseX < x4 + imageWidth2 && mouseY > y4 && mouseY < y4 + imageHeight2)
mouseInImage4 = true;
else if(mouseX > x5 && mouseX < x5 + imageWidth2 && mouseY > y5 && mouseY < y5 + imageHeight2)
mouseInImage5 = true;
else if(mouseX > x6 && mouseX < x6 + 125 && mouseY > y6 && mouseY < y6 + 145)
mouseInImage6 = true;
}
public void mouseDragged()
{
if(mouseInImage)
{
float deltaX = mouseX - pmouseX;
float deltaY = mouseY - pmouseY;
x += deltaX;
y += deltaY;
}
else if(mouseInImage2)
{
float deltaX = mouseX - pmouseX;
float deltaY = mouseY - pmouseY;
x2 += deltaX;
y2 += deltaY;
}
else if(mouseInImage3)
{
float deltaX = mouseX - pmouseX;
float deltaY = mouseY - pmouseY;
x3 += deltaX;
y3 += deltaY;
}
else if(mouseInImage4)
{
float deltaX = mouseX - pmouseX;
float deltaY = mouseY - pmouseY;
x4 += deltaX;
y4 += deltaY;
}
else if(mouseInImage5)
{
float deltaX = mouseX - pmouseX;
float deltaY = mouseY - pmouseY;
x5 += deltaX;
y5 += deltaY;
}
else if(mouseInImage6)
{
float deltaX = mouseX - pmouseX;
float deltaY = mouseY - pmouseY;
x6 += deltaX;
y6 += deltaY;
}
}
public void mouseReleased()
{
mouseInImage = false;
mouseInImage2 = false;
mouseInImage3 = false;
mouseInImage4 = false;
mouseInImage5 = false;
mouseInImage6 = false;
}
}
【问题讨论】:
-
你能显示一些代码吗?
-
@inafalcao 确定这是我目前所拥有的
-
你有没有想过这个问题?
标签: user-interface button processing