【发布时间】:2014-04-14 13:54:13
【问题描述】:
我正在制作一个篮球的弹丸。但是,到目前为止,动画显示了我不想要的球的痕迹。因此,我想知道如何删除以前的帧。下图说明了该问题。
如何删除痕迹。这是执行此动画的函数的 gui 代码。
% --- 在 shootButton 中按下按钮时执行。 函数 shootButton_Callback(hObject, eventdata, 句柄) % hObject 到 shootButton 的句柄(见 GCBO) % eventdata reserved - 将在未来版本的 MATLAB 中定义 % 使用句柄和用户数据处理结构(参见 GUIDATA) 轴(handles.axes1) initialVelocity = get(handles.launchSpeed,'String'); launchAngle = get(handles.launchAngle,'String'); if(isempty(initialVelocity) || isempty(launchAngle)) fprintf('空输入!\n'); h = errordlg('空输入!'); 等待 %playButton_Callback(hObject,eventdata,handles) 返回 结束
initialVelocity = str2num(initialVelocity);
launchAngle = str2num(launchAngle);
if(isempty(initialVelocity) || isempty(launchAngle))
fprintf('Wrong Input Format!\n');
h = errordlg('Wrong Input Format!');
uiwait
%playButton_Callback(hObject,eventdata,handles)
return
else
fprintf('launchAngle %d\n',launchAngle)
fprintf('launchSpeed %d\n',initialVelocity)
end
launchAngle = launchAngle*pi/180;
%the basket coordinates
a = 2.3;%The actual basket radius
b = 1.1; %vertical radius, Primarily used to create the oval shape. In reality the basket is a circle with a radius of 2.3
x0 = 96.7;%The translation in the x direction to get the basket to the backboard location
y0 = 55;%The y translation to get the basket to the backboard location
t = linspace(0,2*pi);
basketX = x0 + a*cos(t);
basketY = y0 + b*sin(t);
%Ball Coordinates
ball = [sin(-pi:0.001:pi);cos(-pi:0.001:pi)];%Basketball coordinates
scale = 2;%This is to make the ball an appropriate size in comparison to the basket
%These are the translations to place the ball in the players hand
transX = 9;
transY = 14;
ball = [ball(1,:)*scale + transX;ball(2,:)*scale + transY];
%square inside the basketball for rotation purposes
square = [-1 1 1 -1;-1 -1 1 1];
%square = [square(1,:)+transX; square(2,:)+transY];
%Begining the projectile of the basketball
yInitial = min(ball(2,:));
disp(yInitial);
t = 0;%time
g = 9.81;%gravity
i = 1;
transX = 9;
transY = 14;
while(1)
t = t + .1;
xPos = initialVelocity*t*cos(launchAngle)
yPos = yInitial + initialVelocity*t*sin(launchAngle) - g*(t*t)/2
beta = 45*pi/180*i;
i = i+ 1;
rotationFactorX = [cos(beta),-sin(beta)];
rotationFactorY = [sin(beta),cos(beta)];
rotatedSquare = [rotationFactorX*square;rotationFactorY*square];
fill(ball(1,:)+xPos, ball(2,:) + yPos,'r');
hold on
fill(rotatedSquare(1,:)+transX+xPos,rotatedSquare(2,:)+transY+yPos,'y')
hold on
pause(.00001)
end
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标签: matlab matlab-figure matlab-guide