【发布时间】:2015-06-28 05:43:12
【问题描述】:
我想制作一个系统,可以用来从我的网站动态下载各种目标,而无需使用“云”系统。 我还想将数据集保存为我想从我的保存设备激活的 .xml 和 .dat 格式。
使用 vuforia 和 unity 有很多方法和页面可以做到这一点,但不幸的是,当我测试它时,我都收到了一个错误。 看来我的代码出错了,或者 vuforia 类被更改了。
例如,请查看此链接: https://developer.vuforia.com/library/articles/Solution/Unity-Load-DataSet-from-SD-Card 我收到错误:使用 Vuforia;
我将 .xml 和 .dat 文件放在“Application.persistentDataPath +”/”+“Building1.xml”中 我使用了这个脚本“DataSetLoadBehavior”,它附加了“AR 相机并将我的代码放入其中。我收到了一个错误:
NullReferenceException:对象引用未设置为 对象 DataSetLoadBehaviour.OnInitialized ()(在 Assets/Qualcomm 增强现实/脚本/DataSetLoadBehaviour.cs:49) DataSetLoadBehaviour.Start () (在 Assets/Qualcomm Augmented 现实/脚本/DataSetLoadBehaviour.cs:80)
我的代码是这样的:
unity 4.2 pro 和 vuforia 2.8.9 或 3.0.9
/*==============================================================================
Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
Confidential and Proprietary - Qualcomm Connected Experiences, Inc.
==============================================================================*/
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// This behaviour allows to automatically load and activate one or more DataSet on startup
/// </summary>
public class DataSetLoadBehaviour : DataSetLoadAbstractBehaviour
{
[HideInInspector, SerializeField]
public List<string> mDataSetsToActivate2 = new List<string>();
[SerializeField, HideInInspector]
public List<string> mDataSetsToLoad2 = new List<string>();
protected DataSetLoadBehaviour()
{
}
private void OnDestroy()
{
QCARAbstractBehaviour behaviour = (QCARAbstractBehaviour) UnityEngine.Object.FindObjectOfType(typeof(QCARAbstractBehaviour));
if (behaviour != null)
{
}
}
public void OnInitialized()
{
if (QCARRuntimeUtilities.IsQCAREnabled())
{
foreach (string str in this.mDataSetsToLoad2)
{
if (!DataSet.Exists(str, QCARUnity.StorageType.STORAGE_ABSOLUTE))
{
Debug.LogError("Data set " + str + " does not exist.");
}
else
{
ImageTracker tracker = TrackerManager.Instance.GetTracker<ImageTracker>();
DataSet dataSet = tracker.CreateDataSet();
if (!dataSet.Load(str))
{
Debug.LogError("Failed to load data set " + str + ".");
}
else if (this.mDataSetsToActivate2.Contains(str))
{
tracker.ActivateDataSet(dataSet);
}
}
}
}
}
public void OnTrackablesUpdated()
{
}
private void Start()
{
QCARAbstractBehaviour behaviour = (QCARAbstractBehaviour) UnityEngine.Object.FindObjectOfType(typeof(QCARAbstractBehaviour));
if (behaviour != null)
{
mDataSetsToLoad2.Add(Application.persistentDataPath + "/" + "Building1.xml");
OnInitialized();
}
}
public override void AddOSSpecificExternalDatasetSearchDirs()
{
#if UNITY_ANDROID
if (Application.platform == RuntimePlatform.Android)
{
// Get the external storage directory
AndroidJavaClass jclassEnvironment = new AndroidJavaClass("android.os.Environment");
AndroidJavaObject jobjFile = jclassEnvironment.CallStatic<AndroidJavaObject>("getExternalStorageDirectory");
string externalStorageDirectory = jobjFile.Call<string>("getAbsolutePath");
// Get the package name
AndroidJavaObject jobjActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
string packageName = jobjActivity.Call<string>("getPackageName");
// Add some best practice search directories
//
// Assumes just Vufroria datasets extracted to the files directory
AddExternalDatasetSearchDir(externalStorageDirectory + "/Android/data/" + packageName + "/files/");
// Assume entire StreamingAssets dir is extracted here and our datasets are in the "QCAR" directory
AddExternalDatasetSearchDir(externalStorageDirectory + "/Android/data/" + packageName + "/files/QCAR/");
}
#endif //UNITY_ANDROID
}
void Update()
{
}
}
【问题讨论】:
-
嘿..如何获取 .dat 和 .xml 文件?不使用 VuForia 门户。是否有任何工具或替代方法可以生成标记?