【发布时间】:2018-03-31 05:03:42
【问题描述】:
我正在尝试将一个节点拖动到我手指在屏幕上Y 轴上的确切位置。但是我找不到任何方法,这是我当前的代码。你有什么想法吗?
var movedObject:SCNNode?
@objc func handlePan(_ recognizer: UIPanGestureRecognizer) {
if recognizer.state == .began {
let tapPoint: CGPoint = recognizer.location(in: sceneView)
let result = sceneView.hitTest(tapPoint, options: nil)
if result.count == 0 {
return
}
let hitResult: SCNHitTestResult? = result.first
movedObject = hitResult?.node //.parent?.parent
} else if recognizer.state == .changed {
if (movedObject != nil) {
let tapPoint: CGPoint = recognizer.location(in: sceneView)
let hitResults = sceneView.hitTest(tapPoint, types: .featurePoint)
let result: ARHitTestResult? = hitResults.last
if result?.worldTransform != nil{
let matrix: SCNMatrix4 = SCNMatrix4.init((result?.worldTransform)!)
let vector: SCNVector3 = SCNVector3Make(matrix.m41, matrix.m42, matrix.m43)
movedObject?.position = vector
}
}
} else if recognizer.state == .ended {
movedObject = nil
}
}
【问题讨论】:
标签: ios swift scenekit augmented-reality arkit