【发布时间】:2019-08-11 16:13:36
【问题描述】:
我正在尝试使用自定义的 fillShader 加载 SKShapeNode,当我单击鼠标时它会开始动画。当我这样做时,程序开始挂起大约一秒钟左右。为什么是这样?这段代码有问题吗?
我的着色器是在哪里制作的:
func shaderSprite(position: CGPoint) -> SKShapeNode {
let sprite = SKShapeNode(rectOf: CGSize(width: 1000, height: 1000))
sprite.fillColor = .red
sprite.strokeColor = .clear
sprite.position = position
sprite.zPosition = -1
sprite.fillShader = SKShader(fileNamed: "inkBlobShader.fsh")
sprite.position = position
return sprite
}
添加节点:
func touchDown(atPoint pos : CGPoint) {
//add the sprite to the scene. (THIS IS WHERE THINGS START LAGGING)
self.addChild(self.shaderSprite(position: pos))
}
【问题讨论】:
标签: ios swift macos sprite-kit