【发布时间】:2014-11-10 03:16:48
【问题描述】:
我有一个二维数组中的对象,我想在该对象的顶部、左侧、右侧遍历它们,实际上我想检查是否有一些循环或更好地创建一些封闭区域。请参阅这张图片以获得更好的解释。
实际上,我有一个 X x Y 的插槽,当用户触摸任何区域时,它会在其中添加砖块,所以我想要做的是每次用户添加砖块时检查它是否正在关闭路径。
我为此编写了递归函数,但它不能正常工作,它总是只针对顶部而不是左右。这是代码
function checkTrap(y,x)
if all_tiles[y][x].state == "changed" then --if brick is added at that location
last_move_y = y
last_move_x = x
--check for top
y = y - 1
if( y >= 1 and y <= 6 and (last_move_y ~= y or last_move_x ~= x) ) then
print("Moved to top at"..y..", "..x)
return checkTrap(y, x)
end
--check for bottom
y = y + 1
if( y >= 1 and y <= 6 and (last_move_y ~= y or last_move_x ~= x) ) then
print("Moved to bottom at"..y..", "..x)
return checkTrap(y, x)
end
--check for left
x = x - 1
if( x >= 1 and x <= 6 and (last_move_y ~= y or last_move_x ~= x) ) then
print("Moved to left at"..y..", "..x)
return checkTrap(y, x)
end
--check for right
x = x + 1
if( x >= 1 and x <= 6 and (last_move_y ~= y or last_move_x ~= x) ) then
print("Moved to right at"..y..", "..x)
return checkTrap(y, x)
end
elseif all_tiles[y][x] == object then
print("it's a loop"..y..", "..x)
return true;
else
print("not changed")
return false
end
end
编辑:新解决方案
function findClosedRegion()
local currFlag, isClose = -1, false
local isVisited = {
{-1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1}}
local k, m = 1, 1
while k <= 6 and not isClose
do
print("K "..k)
while m <= 6 and not isClose
do
print("M "..m)
if not isBrick[k][m] and isVisited[k][m] == -1 then
local cellsi = Stack:Create()
local cellsj = Stack:Create()
cellsi:push(k)
print("Pushed k "..k)
cellsj:push(m)
print("Pushed m "..m)
currFlag = currFlag + 1
isClose = true
while cellsi:getn() > 0 and isClose do
local p = cellsi:pop()
print("Pop p "..p)
local q = cellsj:pop()
print("Pop q "..q)
if( p >= 1 and p <= 6 and q >= 1 and q <= 6 ) then
if(not isBrick[p][q]) then
print("white ")
if(isVisited[p][q] == -1) then
print("invisited")
isVisited[p][q] = currFlag
cellsi.push(p - 1)
cellsj.push(q)
cellsi.push(p + 1)
cellsj.push(q)
cellsi.push(p)
cellsj.push(q + 1)
cellsi.push(p)
cellsj.push(q - 1)
cellsi:list()
else
if(isVisited[p][q] < currFlag) then
print("visited < currFlag")
isClose = false
end
end
end
else
isClose = false
end --p and q if ends here
end -- tile while end
else
--print("changed and not -1")
end
m = m + 1
end -- m while end
if(isClose) then
print("Closed path")
end
m = 1
k = k + 1
end -- k while end
end
【问题讨论】:
标签: algorithm recursion lua coronasdk