【发布时间】:2015-08-04 20:49:00
【问题描述】:
我正在尝试使用高斯 2D 卷积来模糊矩阵。 但我在边界元素处出现了急剧的过渡。
这是我正在运行的一段代码:
// create 1D Kernel
void createGaussianKerenel_1D() {
unsigned kernelSize = 2 * kernelRad_ + 1;
gaussian1Dkernel_ = vector<double>(kernelSize);
double sigma = (double)kernelRad_;
double sum = 0.0;
for(unsigned i = 0; i < kernelSize; ++i) {
gaussian1Dkernel_[i] = gaussian(i, sigma);
sum += gaussian1Dkernel_[i];
}
// normalize
for(unsigned i = 0; i < kernelSize; ++i) {
gaussian1Dkernel_[i] /= sum;
cout << gaussian1Dkernel_[i] << endl;
}
}
// gaussian function
double gaussian(unsigned int i, double sigma) const {
double x = ((double)i - (double)kernelRad_) / sigma;
return exp(-x * x / 2);
}
// do Separable 2D Convolution (in place)
// my initialMatrix_ is of yn_ x xn_ size
void getBlurredThermalMap() {
assert(!gaussian1Dkernel_.empty());
vector<vector<double> > tmpMatrix(yn_);
unsigned kernelSize = 2 * kernelRad_ + 1;
// in x direction
for(unsigned i = 0; i < yn_; ++i) {
for(unsigned j = 0; j < xn_; ++j) {
double approxVal = 0.0;
for(unsigned row = 0; row < kernelSize; ++row) {
unsigned neighbor_j = j + row - kernelRad_;
// ignore values that are out of bound
if(neighbor_j >= 0 && neighbor_j < xn_) {
approxVal += initialMatrix_[i][neighbor_j] * gaussian1Dkernel_[row];
}
}
tmpMatrix[i].push_back(approxVal);
}
}
// in y direction
for(unsigned j = 0; j < xn_; ++j) {
for(unsigned i = 0; i < yn_; ++i) {
double approxVal = 0.0;
for(unsigned col = 0; col < kernelSize; ++col) {
unsigned neighbor_i = i + col - kernelRad_;
if(neighbor_i >= 0 && neighbor_i < yn_) {
approxVal += tmpMatrix[neighbor_i][j] * gaussian1Dkernel_[col];
}
}
initialMatrix_[i][j] = approxVal;
}
}
}
即,我对边界元素使用相同的内核。 我已经在 100x100 矩阵和 2 半径的内核上测试了这段代码。 而且,例如,我在 1,97 和 2,97 的元素之间有很大的差异,尽管在那个位置的初始矩阵中没有明显的过渡。
在计算边界元素的近似值时,也许我需要更改内核?
提前致谢。
【问题讨论】:
标签: c++ gaussian convolution