【发布时间】:2018-11-09 15:05:23
【问题描述】:
目前必须使用 VPython,我想制作一个太阳系的模型。
目前我拥有所有行星和轨道环,但是,我发现实际的轨道非常困难。
GlowScript 2.7 VPython
from visual import *
# Declaring Celestial Body Objects
Sun = sphere(pos = vec(0, 0, 0), radius = 10, color = color.yellow)
Mercury = sphere(pos = vec(25, 0, 0), radius = 2, color = color.green)
Venus = sphere(pos = vec(40, 0, 0), radius = 2.5, color = color.red)
Earth = sphere(pos = vec(50, 0, 0), radius = 2.65, color = color.blue)
Mars = sphere(pos = vec(70, 0, 0), radius = 2.3, color = color.red)
Jupiter = sphere(pos = vec(90, 0, 0), radius = 3, color = color.orange)
Saturn = sphere(pos = vec(105, 0, 0), radius = 2.9, color = color.orange)
Uranus = sphere(pos = vec(117.5, 0, 0), radius = 2.9, color = color.orange)
Neptune = sphere(pos = vec(135, 0, 0), radius = 2.8, color = color.blue)
Pluto = sphere(pos = vec(165, 0, 0), radius = 1.5, color = color.white)
# Declaring Orbital Rings of Celestial Body Objects
Mercury.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Mercury.pos.x * 2, Mercury.pos.x * 2))
Venus.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Venus.pos.x * 2, Venus.pos.x * 2))
Earth.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Earth.pos.x * 2, Earth.pos.x * 2))
Mars.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Mars.pos.x * 2, Mars.pos.x * 2))
Jupiter.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Jupiter.pos.x * 2, Jupiter.pos.x * 2))
Saturn.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Saturn.pos.x * 2, Saturn.pos.x * 2))
Uranus.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Uranus.pos.x * 2, Uranus.pos.x * 2))
Neptune.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Neptune.pos.x * 2, Neptune.pos.x * 2))
Pluto.ring = ring(pos = vec(0, 0, 0), axis = vec(0, 1, 0), size = vec(0.1, Pluto.pos.x * 2, Pluto.pos.x * 2))
# Infinite Loop
while 1 == 1:
Mercury.rotate(angle = radians(360), axis = vec(Mercury.pos.y, Mercury.pos.x, 0), origin = vec(0, 0, 0))
rate(50)
print("Error! Escaped While Loop!")
当我用Mercury.rotate(angle = 0.0174533, axis = vec(0, Mercury.pos.x, 0), origin = vec(0, 0, 0)) 切换rotate 方法时,它会正确旋转...但仅旋转四分之一。我已经阅读了与 this 相关的所有内容,但不适用。
在四分之一公转之后,当角度更大时,行星有时会决定猛烈地“夺取”。这似乎是某种障碍。
【问题讨论】:
标签: rotation translate-animation vpython