【发布时间】:2017-01-21 05:01:02
【问题描述】:
我一直在尝试通过 Three.js 库为 WebGL 实现一个简单的旋转 3D 立方体。
与那里的大量教程相比,我似乎无法识别代码中的任何错误,但我看到的只是没有几何图形的黑屏。
//Define window size
var width = window.innerWidth;
var height = window.innerHeight;
//smoothened edges for the renderer defined
var renderer = new THREE.WebGLRenderer({antialias:true});
//renderer size
renderer.setSize(width,height);
//renderer is appended to the html document
document.body.appendChild(renderer.domElement);
var scene = new THREE.Scene;
//Add Cube - width, height, depth
var cubeGeom = new THREE.CubeGeometry(100,100,100);
var cubeMaterial = new THREE.MeshLambertMaterial({color:0x1ec876});
var cube = new THREE.Mesh(cubeGeom,cubeMaterial);
//Rotate cube 45 degrees
cube.rotation.y=Math.PI*45/180;
//Add cube to scene
scene.add(cube);
//Add Camera - FOV, Ratio, Close, Far
var camera = new THREE.PerspectiveCamera(45,width/height,0.1,10000);
//Position camera
camera.position.y = 160;
//Higher the z value, the closer to the camera/user
camera.position.z = 400;
//Camera pointed towards cube
camera.lookAt(cube.position);
//Add camera to scene
scene.add(camera);
//Define skyBox
var skyBoxGeom = new THREE.CubeGeometry(10000, 10000, 10000);
var skyBoxMaterial = new THREE.MeshBasicMaterial({ color: 0x000000, side: THREE.BackSide });
var skyBox = new THREE.Mesh(skyBoxGeom,skyBoxMaterial);
scene.add(skyBox);
//Point Light
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0,300,200);
scene.add(pointLight);
//Render scene
function render() {
render.render(scene,camera);
var clock = new THREE.Clock;
//rotate cube clockwise - subtract time passed from rotation
cube.rotation.y -=clock.getDelta();
requestAnimationFrame(render);
}
//Call render function
render();
canvas {
position: fixed;
top:0;
left:0;
}
<script src="https://ajax.googleapis.com/ajax/libs/threejs/r76/three.min.js"></script>
附言我通过在此处找到的 Google 开发人员链接上的 CDN 链接到 Three.js:https://developers.google.com/speed/libraries/
任何帮助将不胜感激。
非常感谢 汤姆
【问题讨论】:
标签: javascript 3d three.js