【发布时间】:2015-05-10 11:32:06
【问题描述】:
您好,我正在尝试使用 js 在画布中绘制 2d 对象。如果单击该按钮,它将更改为位于同一页面中的另一个画布中的 3d 对象。 我尝试使用 three.js。如果我想绘制 3d 对象,我在代码中手动给出点。但我不知道如何转换为 3d 坐标。请提出任何想法
这是我绘制几何平面图的代码
function init()
{
// SCENE
scene = new THREE.Scene();
// CAMERA
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(0,150,400);
camera.lookAt(scene.position);
// RENDERER
if ( Detector.webgl )
renderer = new THREE.WebGLRenderer( {antialias:true} );
else
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container = document.getElementById( 'ThreeJS' );
container.appendChild( renderer.domElement );
// EVENTS
THREEx.WindowResize(renderer, camera);
THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
// CONTROLS
controls = new THREE.OrbitControls( camera, renderer.domElement );
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
// LIGHT
var light = new THREE.PointLight(0xffffff);
light.position.set(0,250,0);
scene.add(light);
// FLOOR
var floorTexture = new THREE.ImageUtils.loadTexture( 'images/checkerboard.jpg' );
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set( 10, 10 );
var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side: THREE.DoubleSide } );
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 10, 10);
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.position.y = -0.5;
floor.rotation.x = Math.PI / 2;
scene.add(floor);
// SKYBOX/FOG
var skyBoxGeometry = new THREE.CubeGeometry( 10000, 10000, 10000 );
var skyBoxMaterial = new THREE.MeshBasicMaterial( { color: 0x9999ff, side: THREE.BackSide } );
var skyBox = new THREE.Mesh( skyBoxGeometry, skyBoxMaterial );
scene.fog = new THREE.FogExp2( 0x9999ff, 0.00025 );
var starPoints = [];
starPoints.push( new THREE.Vector2 ( 10, 50 ) );
starPoints.push( new THREE.Vector2 ( 50, 100 ) );
starPoints.push( new THREE.Vector2 ( 100, 150 ) );
starPoints.push( new THREE.Vector2 ( 150, 200 ) );
/*starPoints.push( new THREE.Vector2 ( 30, -50 ) );
starPoints.push( new THREE.Vector2 ( 0, -20 ) );
starPoints.push( new THREE.Vector2 ( -30, -50 ) );
starPoints.push( new THREE.Vector2 ( -20, -10 ) );
starPoints.push( new THREE.Vector2 ( -40, 10 ) );
starPoints.push( new THREE.Vector2 ( -10, 10 ) );*/
var starShape = new THREE.Shape( starPoints );
var extrusionSettings = {
size: 30, height: 4, curveSegments: 3,
bevelThickness: 1, bevelSize: 2, bevelEnabled: false,
material: 0, extrudeMaterial: 1
};
var starGeometry = new THREE.ExtrudeGeometry( starShape, extrusionSettings );
var materialFront = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var materialSide = new THREE.MeshBasicMaterial( { color: 0xff8800 } );
var materialArray = [ materialFront, materialSide ];
var starMaterial = new THREE.MeshFaceMaterial(materialArray);
var star = new THREE.Mesh( starGeometry, starMaterial );
star.position.set(0,50,0);
scene.add(star);
// add a wireframe to model
var wireframeTexture = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
var star = new THREE.Mesh( starGeometry, wireframeTexture );
star.position.set(0,50,0);
scene.add(star);
}
function animate()
{
requestAnimationFrame( animate );
render();
update();
}
function update()
{
if ( keyboard.pressed("z") )
{
// do something
}
controls.update();
stats.update();
}
function render()
{
renderer.render( scene, camera );
}
【问题讨论】:
标签: javascript html three.js webgl