【发布时间】:2012-09-10 05:43:48
【问题描述】:
有没有办法改变现有网格面上的材质索引?这在How to Update Things 文档中没有讨论,所以我不确定它是否可能。我为此使用了 WebGLRenderer 上下文。
这基本上就是我想要做的:
// Make a mesh with two materials
var texture = THREE.ImageUtils.loadTexture(IMAGE_URL);
var geometry = new THREE.Geometry();
geometry.materials.push(new THREE.MeshBasicMaterial({ wireframe: true, vertexColors: THREE.FaceColors}));
geometry.materials.push(new THREE.MeshBasicMaterial({ map: texture, overdraw: true}));
whatever.forEach(function(w, i) {
geometry.vertices.push(makeVerts(w));
var materialIndex = 0;
var color = new THREE.Color(i);
geometry.faces.push(new THREE.Face4(i*4+0, i*4+1, i*4+2, i*4+3,
null, color, materialIndex));
});
var mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial());
scene.add(mesh)
// Later on, change some faces to a different material
geometry.faces.filter(someFilter).forEach(function(face) {
face.color = someOtherColor;
face.materialIndex = 1;
}
geometry.colorsNeedUpdate = true; // This is how to update the color, and it works.
//geometry.materialsNeedUpdate = true; // This isn't a thing, is it?
【问题讨论】: