【发布时间】:2019-04-30 20:06:30
【问题描述】:
我在我的项目中使用了一个小的 three.js 场景 我创建了一个天空盒,但它不会显示出来。
但我做了一个小盒子,那个盒子很好用。 也许我给相机设置错误,所以它看不到天空盒。
这是我的完整代码:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 20000);
camera.position.set(0, 0, 0);
camera.lookAt(scene.position);
var div = document.getElementById("background");
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
div.appendChild( renderer.domElement );
camera.position.z = 5;
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var skyboxMaterials =
[
new THREE.MeshBasicMaterial(
{map: new THREE.TextureLoader().load("skybox/ft.png"),side: THREE.DoubleSide}
),
new THREE.MeshBasicMaterial(
{map: new THREE.TextureLoader().load("skybox/bk.png"),side: THREE.DoubleSide}
),
new THREE.MeshBasicMaterial(
{map: new THREE.TextureLoader().load("skybox/up.png"),side: THREE.DoubleSide}
),
new THREE.MeshBasicMaterial(
{map: new THREE.TextureLoader().load("skybox/dn.png"),side: THREE.DoubleSide}
),
new THREE.MeshBasicMaterial(
{map: new THREE.TextureLoader().load("skybox/rt.png"),side: THREE.DoubleSide}
),
new THREE.MeshBasicMaterial(
{map: new THREE.TextureLoader().load("skybox/lf.png"),side: THREE.DoubleSide}
)
];
var skyboxGeom = new THREE.CubeGeometry( 5000, 5000, 5000, 1, 1, 1 );
var skybox = new THREE.Mesh( skyboxGeom, skyboxMaterials );
scene.add( skybox );
var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
现在立方体出现在镜头前并旋转 但我看不到天空盒。 我尝试更改天空盒和相机的值,但没有任何效果,所以我现在问你。
【问题讨论】:
标签: javascript html three.js 3d skybox