【发布时间】:2019-01-31 17:06:17
【问题描述】:
这里是大菜鸟。我试图让这个模型自行旋转,在尝试了其他帖子的答案后,我不知所措。我最近的尝试给了我一个错误,声称引用未定义。请帮忙。
我一直在改编的代码来自一个 three.js 示例。我读到您可以在动画函数中使用3dobject.rotation.x =+ 0.01 或if (3dobject) 3dobject.rotation.x =+ 0.01 之类的东西,但没有运气。在这个项目中,我定义model = gltf.scene,然后在我的动画函数中使用model.rotation.x =+ 0.01。
任何有帮助的,谢谢。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - glTF loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #75ddc1;
font-weight: bold;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
Test fo
<a href="" target="_blank" rel="noopener">stuff</a><br />
</div>
<script src="js/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<div>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var controls
var camera, scene, renderer, light;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( -1.8, 0.9, 2.7 );
controls = new THREE.OrbitControls( camera );
controls.target.set( 0, -0.2, -0.2 );
controls.update();
scene = new THREE.Scene();
light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
light.position.set( 0, 1, 0 );
scene.add( light );
// model
var model;
var loader = new THREE.GLTFLoader();
loader.load( 'models/gltf/Cube1.gltf', function ( gltf ) {
gltf.scene.traverse( function ( child ) {
} );
model = gltf.scene;
scene.add( model );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth/2, window.innerHeight/2 );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
//****** this is where im trying to make it rotate
model.rotation.x =+ 0.01;
renderer.render( scene, camera );
stats.update();
}
</script>
</div>
</body>
</html>
【问题讨论】:
-
此代码不会在 Stack Overflow sn-p 中运行,因为它依赖于
<script/>标签中引用的其他文件。如果您在本地运行它,“引用未定义”是什么意思?什么是完整的错误?但我认为你的错误可能就是这样:使用+=添加数字,而不是=+。后者与x = (+0.1)相同,只是重复地将 X 设置为相同的值。 -
@DonMcCurdy 这是控制台中显示的错误:untitled.html:103 Uncaught ReferenceError: model is not defined at animate (untitled.html:103) animate @ untitled.html:103
-
第 103 行是这样的:model.rotation.x += 0.01;
-
你需要等待模型加载后再旋转它,试试
if ( model) model.rotation.x += 0.01;
标签: javascript three.js rotation gltf