【发布时间】:2015-03-27 12:26:39
【问题描述】:
我正在尝试用 three.js 制作一个不透明的盒子,但光线仍然在盒子里:
我的场景中有一个“THREE.SpotLight”和 2 个对象:球体将阴影投射到盒子上。
有2个阴影(我认为应该只有一个):
- 框顶部的第一个似乎是正确的,
- 第二个很奇怪(好像是透明的盒子)。
此处的插图:http://i.stack.imgur.com/ZNmI3.png
var scene, camera, renderer;
var material;
init();
function init() {
//Renderer
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.shadowMapEnabled = true;
renderer.setSize(window.innerWidth, window.innerHeight);
scene = new THREE.Scene();
//Camera
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 20, 20);
camera.lookAt(new THREE.Vector3(0, 15, 0));
//Material
material = new THREE.MeshLambertMaterial({
color: 0xffffff
});
//Box
var box = new THREE.Mesh(new THREE.BoxGeometry(7, 16, 7), material);
box.position.y = 8;
box.castShadow = true;
box.receiveShadow = true;
scene.add(box);
//Sphere
geometry = new THREE.SphereGeometry(.8, 48, 48);
var sphere = new THREE.Mesh(geometry, material);
sphere.position.set(-5, 17, -3);
sphere.castShadow = true;
sphere.receiveShadow = true;
scene.add(sphere);
// Lights
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-50, 40, -50);
spotLight.target.position.set(-5, 17, -3);
spotLight.castShadow = true;
spotLight.shadowMapWidth = 2048;
spotLight.shadowMapHeight = 2048;
spotLight.shadowCameraVisible = true;
scene.add(spotLight);
var ambientLight = new THREE.AmbientLight(0x444444);
scene.add(ambientLight);
document.body.appendChild(renderer.domElement);
}
renderer.render(scene, camera);
我的问题是:
- 如何使盒子不透明?
Jsfiddle 在这里:http://jsfiddle.net/v81gs6u1/4/
【问题讨论】:
标签: javascript three.js