【发布时间】:2015-01-12 18:42:06
【问题描述】:
我正在尝试编写一个由服务器和一些客户端构建的小程序。 服务器将向客户端传输/推送文本消息(客户端不允许发送回服务器,所有客户端都应该从服务器获得相同的文本消息) 我在这里和网上看到了一些关于这个主题的问题,但没有得到我正在寻找的确切解决方案。 大多数解决方案是为每个客户端创建一个线程。但是让我们假设我并不总是知道有多少客户会在某个时间收听。可以是 2,也可以是 30。 我知道有一种方法可以创建一个线程池并让 .NET 处理分配线程,但从来没有一个好的实践,我对线程的了解也没有任何好处。 现在我有一个简单的服务器到客户端程序,它可以按预期工作,但同样,只有一个客户端。 所以这是我的代码:
服务器:
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows;
namespace NetMessageServerWpf
{
public partial class MainWindow : Window
{
TcpClient client;
public MainWindow()
{
InitializeComponent();
this.tcpListener = new TcpListener(IPAddress.Any, 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void btnSend_Click(object sender, RoutedEventArgs e)
{
if(client == null || !client.Connected)
client = this.tcpListener.AcceptTcpClient();
msg = txtMessage.Text;
SendTCP(client);
}
public TcpListener tcpListener;
public Thread listenThread;
private string msg;
private void ListenForClients()
{
this.tcpListener.Start();
}
public void SendTCP(TcpClient tcpClient)
{
NetworkStream clientStream = tcpClient.GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(this.msg);
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
}
}
客户:
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace NetClientSideWpf
{
class Client : Base
{
private string messageString;
public string MessageString
{
get { return messageString; }
set
{
messageString = value;
OnPropertyChanged("MessageString");
}
}
public Client()
{
ConnectToServer();
}
public void ConnectToServer()
{
TcpClient client = new TcpClient();
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3000);
client.Connect(serverEndPoint);
NetworkStream clientStream = client.GetStream();
Thread ServerThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
ServerThread.Start(client);
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
break;
}
if (bytesRead == 0)
{
break;
}
ASCIIEncoding encoder = new ASCIIEncoding();
MessageString = encoder.GetString(message, 0, bytesRead);
}
}
}
}
任何帮助都可以! :)
【问题讨论】:
标签: c# multithreading tcp client server