【发布时间】:2016-11-27 22:10:52
【问题描述】:
在 Unity 3D 中,我正在尝试构建一个由 NodeCoordinates 键入的 PathNodes 字典。我已经在 NodeCoordinate 中覆盖了 GetHashCode,它应该返回一个恒定的唯一值。如果我遍历字典的键,查找工作正常,但如果我使用应该存在的 PathNode 的坐标创建一个新的 NodeCoordinate,即使哈希码相等,查找也会失败。
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PathNode : MonoBehaviour {
public static Dictionary<NodeCoordinate, PathNode> pathNodes;
public PathNode left;
public PathNode right;
public PathNode forward;
public PathNode backward;
private NodeCoordinate coord;
void Awake()
{
if (PathNode.pathNodes == null)
{
PathNode.pathNodes = new Dictionary<NodeCoordinate, PathNode>();
}
NodeCoordinate coord = new NodeCoordinate(transform.position.x, transform.position.z);
this.coord = coord;
PathNode.pathNodes.Add(coord, this);
NodeCoordinate leftChord = new NodeCoordinate(coord.x - 1, coord.z);
NodeCoordinate rightChord = new NodeCoordinate(coord.x + 1, coord.z);
NodeCoordinate forwardChord = new NodeCoordinate(coord.x, coord.z + 1);
NodeCoordinate backwardChord = new NodeCoordinate(coord.x, coord.z - 1);
if (PathNode.pathNodes.ContainsKey(leftChord))
{
this.left = PathNode.pathNodes[leftChord];
this.left.right = this;
}
if (PathNode.pathNodes.ContainsKey(rightChord))
{
this.right = PathNode.pathNodes[rightChord];
this.right.left = this;
}
if (PathNode.pathNodes.ContainsKey(forwardChord))
{
this.forward = PathNode.pathNodes[forwardChord];
this.forward.backward = this;
}
if (PathNode.pathNodes.ContainsKey(backwardChord))
{
this.backward = PathNode.pathNodes[backwardChord];
this.backward.forward = this;
}
}
private static bool debug = true;
void Update()
{
if (debug)
{
foreach (NodeCoordinate coord in PathNode.pathNodes.Keys)
{
Debug.Log(coord + " : " + PathNode.pathNodes[coord] + " : " + coord.GetHashCode());
}
foreach (PathNode node in PathNode.pathNodes.Values)
{
NodeCoordinate leftChord = new NodeCoordinate(node.coord.x - 1, node.coord.z);
PathNode leftNode;
Debug.Log("Left: " + leftChord + " : " + PathNode.pathNodes.TryGetValue(leftChord, out leftNode) + " : " + leftChord.GetHashCode());
}
debug = false;
}
}
}
public class NodeCoordinate
{
public float x;
public float z;
public NodeCoordinate(float x, float z)
{
this.x = x;
this.z = z;
}
public bool Equals(NodeCoordinate coord)
{
return (this.x == coord.x && this.z == coord.z);
}
public override int GetHashCode()
{
return string.Format("{0}x{1}", this.x, this.z).GetHashCode();
}
public override string ToString()
{
return "Coordinate: " + this.x + " x " + this.z;
}
}
这是我的小调试的输出: debug log
如您所见,在遍历键时,哈希码为 2137067561 和 1824497336 的查找有效,但是当我实例化一个新的 NodeCoordinate 并尝试查找它时,它具有相同的哈希码但查找失败。知道为什么会这样吗?谢谢。
【问题讨论】:
标签: c# dictionary hash hashmap